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author | treeston <treeston.mmoc@gmail.com> | 2015-09-11 20:44:53 +0200 |
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committer | treeston <treeston.mmoc@gmail.com> | 2015-10-11 11:36:18 +0200 |
commit | 4771740d424bea45a12e9d47d7919f2f44929226 (patch) | |
tree | 620ad54080f0c1bdca405f5567cf74d98f9da458 /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | 2415646d9e317a97ecc93b1a8cdc3913d7167d95 (diff) |
Gem Perfection implemented:
- Add new DB table `skill_perfect_item_template` that holds information about "perfect" crafts that replace the normal result
- Implement this new DB table into core (SkillExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp)
- Add data about perfect crafts to new DB table (2015_09_11_00_world.sql)
- Add reload capability to this new table (latch onto skill_extra_item_template to avoid changing command IDs)
Random other change because I stumbled across it and it annoyed me:
- npc_professions.cpp no longer uses magic numbers for quest IDs and creature IDs.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
0 files changed, 0 insertions, 0 deletions