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authorjackpoz <giacomopoz@gmail.com>2013-10-17 22:03:51 +0200
committerjackpoz <giacomopoz@gmail.com>2013-10-17 22:03:51 +0200
commit4aee86627e001314ec80655615676e9593a06462 (patch)
tree4b9b73a252d38e903576ac1fd7aba48c1d0f22d8 /src/server/game/Grids/ObjectGridLoader.cpp
parenta0b3863bd16789554eb080a0eaa02c5ae0d011b3 (diff)
Core/WorldSession: Mitigate DoS attacks
Mitigate DoS attacks like one explained in #10555 by processing a limited number of packets at each WorldSession::Update() call, allowing other WorldSessions to be processed. 100 packets in a single update sound like a reasonable amount.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
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