diff options
author | jackpoz <giacomopoz@gmail.com> | 2013-10-17 22:03:51 +0200 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2013-10-17 22:03:51 +0200 |
commit | 4aee86627e001314ec80655615676e9593a06462 (patch) | |
tree | 4b9b73a252d38e903576ac1fd7aba48c1d0f22d8 /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | a0b3863bd16789554eb080a0eaa02c5ae0d011b3 (diff) |
Core/WorldSession: Mitigate DoS attacks
Mitigate DoS attacks like one explained in #10555 by processing a limited number of packets at each WorldSession::Update() call, allowing other WorldSessions to be processed.
100 packets in a single update sound like a reasonable amount.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
0 files changed, 0 insertions, 0 deletions