diff options
author | ariel- <ariel-@users.noreply.github.com> | 2017-12-13 14:43:12 -0300 |
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committer | funjoker <funjoker109@gmail.com> | 2021-03-15 20:17:31 +0100 |
commit | 88ae43fa516ec5b195bfb9047a6c140541fcab72 (patch) | |
tree | d5fdee5c82191df5ab65504f1119b54aefd0b1cc /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | 72f99531b7cdfad1c3fca02d32e88f4ac2662043 (diff) |
Core/Misc: minor typo and codestyle fixes
- Replace NULL uses in new code with nullptr
- Fix wrong (accumulated) load time log when loading calendar invites
- Make Creature::CanRegenerateHealth const as its just a getter
- Mark OnlyOnceAreaTriggerScript::OnTrigger as final in case someone wants to override that (you are supposed to use protected _OnTrigger hook)
(cherry picked from commit 78a1c687a25d91dd6b13251f28d03ec6a0a49b8a)
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 514c73d2358..678f1027a96 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -148,7 +148,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T> // If script is blocking spawn, don't spawn but queue for a re-check in a little bit if (!(group->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) && !sScriptMgr->CanSpawn(guid, cdata->id, cdata, map)) { - map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, time(NULL) + urand(4,7), map->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false); + map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, time(nullptr) + urand(4,7), map->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false); delete obj; continue; } |