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authorTreeston <treeston.mmoc@gmail.com>2017-07-01 20:18:02 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-13 22:46:44 +0200
commit8be23fcbbdf26e8169defd761e61765f301bebe0 (patch)
tree6309b79f7dd617a8ddc801624dbbd4ed7ac22174 /src/server/game/Grids/ObjectGridLoader.cpp
parent2c99678118798279372f17d4bb5f5a88ac95c413 (diff)
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already. (cherry picked from commit e2a1ccd118d129b96e09ff1a15ed0adb1d4a3897)
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 92af45e54c5..a64771876d9 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -219,11 +219,10 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
{
iter->GetSource()->RemoveAllDynObjects();
iter->GetSource()->RemoveAllAreaTriggers();
-
- if (iter->GetSource()->IsInCombat() || !iter->GetSource()->getThreatManager().areThreatListsEmpty())
+ if (iter->GetSource()->IsInCombat() || !iter->GetSource()->GetThreatManager().areThreatListsEmpty())
{
iter->GetSource()->CombatStop();
- iter->GetSource()->DeleteThreatList();
+ iter->GetSource()->GetThreatManager().ClearAllThreat();
iter->GetSource()->AI()->EnterEvadeMode();
}
}