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authorShauren <shauren.trinity@gmail.com>2024-03-14 11:01:58 +0100
committerfunjoker <funjoker109@gmail.com>2024-03-25 20:22:13 +0100
commit907266403884a29410063ad932ff1845b1fa0235 (patch)
tree17a1b416fa2ecc45b7ee5352ca4031586fe5200d /src/server/game/Grids/ObjectGridLoader.cpp
parent5d819786c05b57bfad0ad980f688c176a8ec60dc (diff)
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name
(cherry picked from commit 9402c66e8423243d13dbc19e8713e298bea0ac7b)
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 5fd6d741a90..afa4ff1dea2 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -158,7 +158,7 @@ void ObjectWorldLoader::Visit(CorpseMapType& /*m*/)
{
corpse->AddToWorld();
GridType& cell = i_grid.GetGridType(i_cell.CellX(), i_cell.CellY());
- if (corpse->IsWorldObject())
+ if (corpse->IsStoredInWorldObjectGridContainer())
cell.AddWorldObject(corpse);
else
cell.AddGridObject(corpse);