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authorTreeston <treeston.mmoc@gmail.com>2020-02-08 20:22:37 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-21 15:16:26 +0100
commit94a79bac7a06aa0f931e9d651928de7eea0a8b5c (patch)
tree0f28508689237d951d0a44ae05c85ab3a29d8c62 /src/server/game/Grids/ObjectGridLoader.cpp
parentfe489e2be1312bc559d0c38691c9741ad69cfec8 (diff)
Core/Misc: Some refactoring, #23603 prep: (#23676)
- Split SpawnMetadata off from SpawnData - No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> (cherry picked from commit 9304e496cbf6ab6c028671fb8526c732ae5d799f)
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp52
1 files changed, 10 insertions, 42 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 00d590467a1..a718f455dab 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -124,51 +124,19 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
{
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
- T* obj = new T;
+ // Don't spawn at all if there's a respawn timer
+ ObjectGuid::LowType guid = *i_guid;
+ if (!map->ShouldBeSpawnedOnGridLoad<T>(guid))
+ continue;
- // Don't spawn at all if there's a respawn time
- if ((obj->GetTypeId() == TYPEID_UNIT && !map->GetCreatureRespawnTime(*i_guid)) ||
- (obj->GetTypeId() == TYPEID_GAMEOBJECT && !map->GetGORespawnTime(*i_guid)) ||
- (obj->GetTypeId() == TYPEID_AREATRIGGER))
+ T* obj = new T;
+ //TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: " UI64FMTD ") Loading", table, guid);
+ if (!obj->LoadFromDB(guid, map, false, false))
{
- ObjectGuid::LowType guid = *i_guid;
- //TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
-
- if (obj->GetTypeId() == TYPEID_UNIT)
- {
- CreatureData const* cdata = sObjectMgr->GetCreatureData(guid);
- ASSERT(cdata, "Tried to load creature with spawnId " UI64FMTD ", but no such creature exists.", guid);
- SpawnGroupTemplateData const* const group = cdata->spawnGroupData;
- // If creature in manual spawn group, don't spawn here, unless group is already active.
- if (!(group->flags & SPAWNGROUP_FLAG_SYSTEM))
- if (!map->IsSpawnGroupActive(group->groupId))
- {
- delete obj;
- continue;
- }
- }
- else if (obj->GetTypeId() == TYPEID_GAMEOBJECT)
- {
- // If gameobject in manual spawn group, don't spawn here, unless group is already active.
- GameObjectData const* godata = sObjectMgr->GetGameObjectData(guid);
- ASSERT(godata, "Tried to load gameobject with spawnId " UI64FMTD ", but no such object exists.", guid);
- if (!(godata->spawnGroupData->flags & SPAWNGROUP_FLAG_SYSTEM))
- if (!map->IsSpawnGroupActive(godata->spawnGroupData->groupId))
- {
- delete obj;
- continue;
- }
- }
-
- if (!obj->LoadFromDB(guid, map, false, false))
- {
- delete obj;
- continue;
- }
- AddObjectHelper(cell, m, count, map, obj);
- }
- else
delete obj;
+ continue;
+ }
+ AddObjectHelper(cell, m, count, map, obj);
}
}