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authorShauren <shauren.trinity@gmail.com>2024-03-14 11:01:58 +0100
committerShauren <shauren.trinity@gmail.com>2024-03-14 20:49:49 +0100
commitb64e261e942e093be906e0591c8b4232706ee0e7 (patch)
treefc24f91f749a41031cfc1a6d9543c42436ec3d2c /src/server/game/Grids/ObjectGridLoader.cpp
parentf46f617c33090b22239ff73574f65df2e2a3f58f (diff)
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name
(cherry picked from commit 9402c66e8423243d13dbc19e8713e298bea0ac7b)
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index b5e5826f042..2e8a85e61cc 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -141,7 +141,7 @@ void ObjectWorldLoader::Visit(CorpseMapType& /*m*/)
{
corpse->AddToWorld();
GridType& cell = i_grid.GetGridType(i_cell.CellX(), i_cell.CellY());
- if (corpse->IsWorldObject())
+ if (corpse->IsStoredInWorldObjectGridContainer())
cell.AddWorldObject(corpse);
else
cell.AddGridObject(corpse);