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author | Shauren <shauren.trinity@gmail.com> | 2024-03-14 11:01:58 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-03-14 20:49:49 +0100 |
commit | b64e261e942e093be906e0591c8b4232706ee0e7 (patch) | |
tree | fc24f91f749a41031cfc1a6d9543c42436ec3d2c /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | f46f617c33090b22239ff73574f65df2e2a3f58f (diff) |
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name
(cherry picked from commit 9402c66e8423243d13dbc19e8713e298bea0ac7b)
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index b5e5826f042..2e8a85e61cc 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -141,7 +141,7 @@ void ObjectWorldLoader::Visit(CorpseMapType& /*m*/) { corpse->AddToWorld(); GridType& cell = i_grid.GetGridType(i_cell.CellX(), i_cell.CellY()); - if (corpse->IsWorldObject()) + if (corpse->IsStoredInWorldObjectGridContainer()) cell.AddWorldObject(corpse); else cell.AddGridObject(corpse); |