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authorMalcrom <malcromdev@gmail.com>2013-06-11 21:25:12 -0230
committerMalcrom <malcromdev@gmail.com>2013-06-11 21:25:12 -0230
commitec474a62e562b3264cc05346fe4c9a1d4f969645 (patch)
treeadca8bc224ca567a5070eee9b2b762fff0e7528d /src/server/game/Grids/ObjectGridLoader.cpp
parent66978cfc3b672309ed79da917695bc59427974aa (diff)
Core: More Function Renaming.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 1b32ed78b7b..dacb72d5de6 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -35,7 +35,7 @@ void ObjectGridEvacuator::Visit(CreatureMapType &m)
// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
for (CreatureMapType::iterator iter = m.begin(); iter != m.end();)
{
- Creature* c = iter->getSource();
+ Creature* c = iter->GetSource();
++iter;
ASSERT(!c->IsPet() && "ObjectGridRespawnMover must not be called for pets");
@@ -193,7 +193,7 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
while (!m.isEmpty())
{
- T *obj = m.getFirst()->getSource();
+ T *obj = m.getFirst()->GetSource();
// if option set then object already saved at this moment
if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
@@ -212,13 +212,13 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
// stop any fights at grid de-activation and remove dynobjects created at cast by creatures
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- iter->getSource()->RemoveAllDynObjects();
- if (iter->getSource()->IsInCombat())
+ iter->GetSource()->RemoveAllDynObjects();
+ if (iter->GetSource()->IsInCombat())
{
- iter->getSource()->CombatStop();
- iter->getSource()->DeleteThreatList();
- if (iter->getSource()->IsAIEnabled)
- iter->getSource()->AI()->EnterEvadeMode();
+ iter->GetSource()->CombatStop();
+ iter->GetSource()->DeleteThreatList();
+ if (iter->GetSource()->IsAIEnabled)
+ iter->GetSource()->AI()->EnterEvadeMode();
}
}
}
@@ -227,7 +227,7 @@ template<class T>
void ObjectGridCleaner::Visit(GridRefManager<T> &m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- iter->getSource()->CleanupsBeforeDelete();
+ iter->GetSource()->CleanupsBeforeDelete();
}
template void ObjectGridUnloader::Visit(CreatureMapType &);