diff options
author | Aokromes <jipr@hotmail.com> | 2013-10-28 09:57:48 -0700 |
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committer | Aokromes <jipr@hotmail.com> | 2013-10-28 09:57:48 -0700 |
commit | 5cfd180247226f404584a8927d0a9908848ab8c9 (patch) | |
tree | 116a048c21606e3b4c3d5244c0756d6a46238dd9 /src/server/game/Grids/ObjectGridLoader.h | |
parent | cf72f7cc5cf13607dd7353b8d940d56679b6956b (diff) | |
parent | 7a7ad4a60ac2f0a082769551bb0b885a0f0d4962 (diff) |
Merge pull request #11138 from Ascathor/master
Core/Code: Unify codestyle for brackets: {} to { }.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h index b858b92da32..da3baa9c03c 100644 --- a/src/server/game/Grids/ObjectGridLoader.h +++ b/src/server/game/Grids/ObjectGridLoader.h @@ -34,12 +34,12 @@ class ObjectGridLoader public: ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell) : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0) - {} + { } void Visit(GameObjectMapType &m); void Visit(CreatureMapType &m); - void Visit(CorpseMapType &) const {} - void Visit(DynamicObjectMapType&) const {} + void Visit(CorpseMapType &) const { } + void Visit(DynamicObjectMapType&) const { } void LoadN(void); @@ -59,7 +59,7 @@ class ObjectGridStoper { public: void Visit(CreatureMapType &m); - template<class T> void Visit(GridRefManager<T> &) {} + template<class T> void Visit(GridRefManager<T> &) { } }; //Move the foreign creatures back to respawn positions before unloading the NGrid @@ -68,7 +68,7 @@ class ObjectGridEvacuator public: void Visit(CreatureMapType &m); void Visit(GameObjectMapType &m); - template<class T> void Visit(GridRefManager<T> &) {} + template<class T> void Visit(GridRefManager<T> &) { } }; //Clean up and remove from world |