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authormegamage <none@none.none>2011-10-10 13:12:15 -0700
committermegamage <none@none.none>2011-10-10 13:12:15 -0700
commit76c9c30c2b3ad32f61a0a588c7d8625e0c5f2d09 (patch)
tree452c8da6deac8d0233fb77fe0b933627038ad49b /src/server/game/Grids/ObjectGridLoader.h
parent85957c33686f34923dbbdcb287b6f88709acb811 (diff)
parenteb8cbae0d5d2e43585300271db86c4bd0bacd58a (diff)
Merge pull request #3399 from megamage/master
Fix the relocation of creatures across cells. Try to fix #3054.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 901080293a4..5fc5dc47e71 100755
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -40,11 +40,12 @@ class ObjectGridLoader
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
void Visit(CorpseMapType &) const {}
-
void Visit(DynamicObjectMapType&) const {}
void LoadN(void);
+ template<class T> static void SetObjectCell(T* obj, CellPair const& cellPair);
+
private:
Cell i_cell;
NGridType &i_grid;