diff options
| author | megamage <none@none.none> | 2011-10-10 13:12:15 -0700 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-10-10 13:12:15 -0700 |
| commit | 76c9c30c2b3ad32f61a0a588c7d8625e0c5f2d09 (patch) | |
| tree | 452c8da6deac8d0233fb77fe0b933627038ad49b /src/server/game/Grids/ObjectGridLoader.h | |
| parent | 85957c33686f34923dbbdcb287b6f88709acb811 (diff) | |
| parent | eb8cbae0d5d2e43585300271db86c4bd0bacd58a (diff) | |
Merge pull request #3399 from megamage/master
Fix the relocation of creatures across cells. Try to fix #3054.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
| -rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h index 901080293a4..5fc5dc47e71 100755 --- a/src/server/game/Grids/ObjectGridLoader.h +++ b/src/server/game/Grids/ObjectGridLoader.h @@ -40,11 +40,12 @@ class ObjectGridLoader void Visit(GameObjectMapType &m); void Visit(CreatureMapType &m); void Visit(CorpseMapType &) const {} - void Visit(DynamicObjectMapType&) const {} void LoadN(void); + template<class T> static void SetObjectCell(T* obj, CellPair const& cellPair); + private: Cell i_cell; NGridType &i_grid; |
