aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Grids/ObjectGridLoader.h
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2015-10-30 17:51:19 +0100
committerShauren <shauren.trinity@gmail.com>2015-10-30 18:05:26 +0100
commitb96bb1504222ddbadbee1df062450502e0dbd8a0 (patch)
treeaec65f0e01cb521b9af10d21e296c386efd022f7 /src/server/game/Grids/ObjectGridLoader.h
parent60370d0c030c079a523fa026def8f780a6e07b28 (diff)
Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing freed memory in multiple places due to the corpse still being registered in Map containers
Closes #15775 Closes #15781 (cherry picked from commit a94bdd00a9f31dcd9e4134987531937ca57975d6)
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 778bb531e89..ce2afb35f4d 100644
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -83,6 +83,7 @@ class ObjectGridCleaner
class ObjectGridUnloader
{
public:
+ void Visit(CorpseMapType& m) { } // corpses are deleted with Map
template<class T> void Visit(GridRefManager<T> &m);
};
#endif