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authorNaios <naios-dev@live.de>2016-03-11 16:37:14 +0100
committerNaios <naios-dev@live.de>2016-03-24 01:31:51 +0100
commitbf33159a7009f64a78cf2a1309eb5182fcd3f7e3 (patch)
tree69396ea652eed2d43002600577e7b6c7c070581f /src/server/game/Grids/ObjectGridLoader.h
parent25b0e743b1a823b636ffc1ba17062f8d5ebe35ab (diff)
Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 11a54a3e7b0..d70f830ea68 100644
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -27,7 +27,7 @@
class ObjectWorldLoader;
-class ObjectGridLoader
+class TC_GAME_API ObjectGridLoader
{
friend class ObjectWorldLoader;
@@ -56,7 +56,7 @@ class ObjectGridLoader
};
//Stop the creatures before unloading the NGrid
-class ObjectGridStoper
+class TC_GAME_API ObjectGridStoper
{
public:
void Visit(CreatureMapType &m);
@@ -64,7 +64,7 @@ class ObjectGridStoper
};
//Move the foreign creatures back to respawn positions before unloading the NGrid
-class ObjectGridEvacuator
+class TC_GAME_API ObjectGridEvacuator
{
public:
void Visit(CreatureMapType &m);