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authormegamage <none@none.none>2011-10-18 10:53:34 -0400
committermegamage <none@none.none>2011-10-18 10:53:34 -0400
commitc29ff410015be2ef8c8c55ba3015940962ff56c3 (patch)
treed2b5b36bbf32bbb695ef0f1456a461294609fd06 /src/server/game/Grids/ObjectGridLoader.h
parente3f8588a227cbf9108f396131a199d75868bf539 (diff)
Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 5fc5dc47e71..e87860fa0ee 100755
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -44,7 +44,7 @@ class ObjectGridLoader
void LoadN(void);
- template<class T> static void SetObjectCell(T* obj, CellPair const& cellPair);
+ template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
private:
Cell i_cell;