diff options
| author | megamage <none@none.none> | 2011-10-18 10:53:34 -0400 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-10-18 10:53:34 -0400 |
| commit | c29ff410015be2ef8c8c55ba3015940962ff56c3 (patch) | |
| tree | d2b5b36bbf32bbb695ef0f1456a461294609fd06 /src/server/game/Grids/ObjectGridLoader.h | |
| parent | e3f8588a227cbf9108f396131a199d75868bf539 (diff) | |
Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
| -rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h index 5fc5dc47e71..e87860fa0ee 100755 --- a/src/server/game/Grids/ObjectGridLoader.h +++ b/src/server/game/Grids/ObjectGridLoader.h @@ -44,7 +44,7 @@ class ObjectGridLoader void LoadN(void); - template<class T> static void SetObjectCell(T* obj, CellPair const& cellPair); + template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord); private: Cell i_cell; |
