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authorShauren <shauren.trinity@gmail.com>2013-10-16 18:37:29 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-16 18:37:29 +0200
commitce55647c415b710c6b440d96c2f26ebbc06c1d6e (patch)
tree515af245894c37aa76c590b6e602eb4e398d68be /src/server/game/Grids/ObjectGridLoader.h
parent53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff)
Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now * Implemented stopping transports * Implemented spawning transports in instances * Implemented spawning gameobjects as transport passengers * Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 11f91670a5f..b858b92da32 100644
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -67,6 +67,7 @@ class ObjectGridEvacuator
{
public:
void Visit(CreatureMapType &m);
+ void Visit(GameObjectMapType &m);
template<class T> void Visit(GridRefManager<T> &) {}
};