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authorShauren <none@none>2010-12-23 23:25:44 +0100
committerShauren <none@none>2010-12-23 23:25:44 +0100
commit928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch)
treeb30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/Grids
parent95daf7998fc3b772fdcd70087c12db80bd5a031a (diff)
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Grids')
-rwxr-xr-xsrc/server/game/Grids/GridStates.cpp6
-rwxr-xr-xsrc/server/game/Grids/GridStates.h2
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.cpp8
3 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index 517b943e10b..20c55be1a9b 100755
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -38,7 +38,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
ObjectGridStoper stoper(grid);
stoper.StopN();
grid.SetGridState(GRID_STATE_IDLE);
- sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
+ sLog->outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
}
else
{
@@ -52,7 +52,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
{
m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
- sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
+ sLog->outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
}
void
@@ -65,7 +65,7 @@ RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, c
{
if (!m.UnloadGrid(x, y, false))
{
- sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
+ sLog->outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
m.ResetGridExpiry(grid);
}
}
diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h
index 5f397440dcc..e209b1df895 100755
--- a/src/server/game/Grids/GridStates.h
+++ b/src/server/game/Grids/GridStates.h
@@ -32,7 +32,7 @@ class GridState
{
if (i_Magic != MAGIC_TESTVAL)
{
- sLog.outError("!!! GridState: Magic value gone !!!");
+ sLog->outError("!!! GridState: Magic value gone !!!");
return false;
}
return true;
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 4c0d2b0383c..a078c34d26a 100755
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -124,7 +124,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
{
T* obj = new T;
uint32 guid = *i_guid;
- //sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
+ //sLog->outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
if (!obj->LoadFromDB(guid, map))
{
delete obj;
@@ -147,7 +147,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
uint32 player_guid = itr->first;
- Corpse *obj = sObjectAccessor.GetCorpseForPlayerGUID(player_guid);
+ Corpse *obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
if (!obj)
continue;
@@ -230,7 +230,7 @@ void ObjectGridLoader::LoadN(void)
loader.Load(i_grid(x, y), *this);
}
}
- sLog.outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
+ sLog->outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
}
void ObjectGridUnloader::MoveToRespawnN()
@@ -260,7 +260,7 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
T *obj = m.getFirst()->getSource();
// if option set then object already saved at this moment
- if (!sWorld.getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
+ if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
///- object will get delinked from the manager when deleted
delete obj;