diff options
| author | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
|---|---|---|
| committer | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
| commit | 928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch) | |
| tree | b30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/Grids | |
| parent | 95daf7998fc3b772fdcd70087c12db80bd5a031a (diff) | |
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Grids')
| -rwxr-xr-x | src/server/game/Grids/GridStates.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Grids/GridStates.h | 2 | ||||
| -rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.cpp | 8 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp index 517b943e10b..20c55be1a9b 100755 --- a/src/server/game/Grids/GridStates.cpp +++ b/src/server/game/Grids/GridStates.cpp @@ -38,7 +38,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c ObjectGridStoper stoper(grid); stoper.StopN(); grid.SetGridState(GRID_STATE_IDLE); - sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId()); + sLog->outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId()); } else { @@ -52,7 +52,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui { m.ResetGridExpiry(grid); grid.SetGridState(GRID_STATE_REMOVAL); - sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId()); + sLog->outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId()); } void @@ -65,7 +65,7 @@ RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, c { if (!m.UnloadGrid(x, y, false)) { - sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId()); + sLog->outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId()); m.ResetGridExpiry(grid); } } diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h index 5f397440dcc..e209b1df895 100755 --- a/src/server/game/Grids/GridStates.h +++ b/src/server/game/Grids/GridStates.h @@ -32,7 +32,7 @@ class GridState { if (i_Magic != MAGIC_TESTVAL) { - sLog.outError("!!! GridState: Magic value gone !!!"); + sLog->outError("!!! GridState: Magic value gone !!!"); return false; } return true; diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 4c0d2b0383c..a078c34d26a 100755 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -124,7 +124,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> & { T* obj = new T; uint32 guid = *i_guid; - //sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid); + //sLog->outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid); if (!obj->LoadFromDB(guid, map)) { delete obj; @@ -147,7 +147,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType uint32 player_guid = itr->first; - Corpse *obj = sObjectAccessor.GetCorpseForPlayerGUID(player_guid); + Corpse *obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid); if (!obj) continue; @@ -230,7 +230,7 @@ void ObjectGridLoader::LoadN(void) loader.Load(i_grid(x, y), *this); } } - sLog.outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId()); + sLog->outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId()); } void ObjectGridUnloader::MoveToRespawnN() @@ -260,7 +260,7 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m) { T *obj = m.getFirst()->getSource(); // if option set then object already saved at this moment - if (!sWorld.getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) + if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) obj->SaveRespawnTime(); ///- object will get delinked from the manager when deleted delete obj; |
