aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Grids
diff options
context:
space:
mode:
authorkaelima <kaelima@live.se>2011-10-19 17:40:44 +0100
committerkaelima <kaelima@live.se>2011-10-19 17:40:44 +0100
commitbe0b2fcf97404af624e538be96ea05892d3f41be (patch)
tree8849332a9a8930226fea13b4e5188f4b521a70c3 /src/server/game/Grids
parentd7e019072677dd098c491986ebe8c48259d20155 (diff)
Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce) - Removed unused code in Cell class (Original author: SilverIce) - Improve some Visit functions.
Diffstat (limited to 'src/server/game/Grids')
-rwxr-xr-xsrc/server/game/Grids/Cells/Cell.h94
-rw-r--r--src/server/game/Grids/Cells/CellImpl.h168
-rw-r--r--src/server/game/Grids/GridDefines.h7
3 files changed, 48 insertions, 221 deletions
diff --git a/src/server/game/Grids/Cells/Cell.h b/src/server/game/Grids/Cells/Cell.h
index 12648881719..13bb0afc494 100755
--- a/src/server/game/Grids/Cells/Cell.h
+++ b/src/server/game/Grids/Cells/Cell.h
@@ -29,88 +29,34 @@
class Map;
class WorldObject;
-enum District
-{
- UPPER_DISTRICT = 1,
- LOWER_DISTRICT = 1 << 1,
- LEFT_DISTRICT = 1 << 2,
- RIGHT_DISTRICT = 1 << 3,
- CENTER_DISTRICT = 1 << 4,
- UPPER_LEFT_DISTRICT = (UPPER_DISTRICT | LEFT_DISTRICT),
- UPPER_RIGHT_DISTRICT = (UPPER_DISTRICT | RIGHT_DISTRICT),
- LOWER_LEFT_DISTRICT = (LOWER_DISTRICT | LEFT_DISTRICT),
- LOWER_RIGHT_DISTRICT = (LOWER_DISTRICT | RIGHT_DISTRICT),
- ALL_DISTRICT = (UPPER_DISTRICT | LOWER_DISTRICT | LEFT_DISTRICT | RIGHT_DISTRICT | CENTER_DISTRICT)
-};
-
struct CellArea
{
- CellArea() : right_offset(0), left_offset(0), upper_offset(0), lower_offset(0) {}
- CellArea(int right, int left, int upper, int lower) : right_offset(right), left_offset(left), upper_offset(upper), lower_offset(lower) {}
- bool operator!() const { return !right_offset && !left_offset && !upper_offset && !lower_offset; }
+ CellArea() {}
+ CellArea(CellCoord low, CellCoord high) : low_bound(low), high_bound(high) {}
+
+ bool operator!() const { return low_bound == high_bound; }
void ResizeBorders(CellCoord& begin_cell, CellCoord& end_cell) const
{
- begin_cell.dec_x(left_offset);
- begin_cell.dec_y(lower_offset);
- end_cell.inc_x(right_offset);
- end_cell.inc_y(upper_offset);
+ begin_cell = low_bound;
+ end_cell = high_bound;
}
- int right_offset;
- int left_offset;
- int upper_offset;
- int lower_offset;
+ CellCoord low_bound;
+ CellCoord high_bound;
};
struct Cell
{
Cell() { data.All = 0; }
- Cell(const Cell &cell) { data.All = cell.data.All; }
+ Cell(Cell const& cell) { data.All = cell.data.All; }
explicit Cell(CellCoord const& p);
explicit Cell(float x, float y);
- void operator|=(Cell &cell)
- {
- data.Part.reserved = 0;
- cell.data.Part.reserved = 0;
- uint32 x, y, old_x, old_y;
- Compute(x, y);
- cell.Compute(old_x, old_y);
-
- if (std::abs(int(x-old_x)) > 1 || std::abs(int(y-old_y)) > 1)
- {
- data.Part.reserved = ALL_DISTRICT;
- cell.data.Part.reserved = ALL_DISTRICT;
- return;
- }
-
- if (x < old_x)
- {
- data.Part.reserved |= LEFT_DISTRICT;
- cell.data.Part.reserved |= RIGHT_DISTRICT;
- }
- else if (old_x < x)
- {
- data.Part.reserved |= RIGHT_DISTRICT;
- cell.data.Part.reserved |= LEFT_DISTRICT;
- }
- if (y < old_y)
- {
- data.Part.reserved |= UPPER_DISTRICT;
- cell.data.Part.reserved |= LOWER_DISTRICT;
- }
- else if (old_y < y)
- {
- data.Part.reserved |= LOWER_DISTRICT;
- cell.data.Part.reserved |= UPPER_DISTRICT;
- }
- }
-
void Compute(uint32 &x, uint32 &y) const
{
- x = data.Part.grid_x*MAX_NUMBER_OF_CELLS + data.Part.cell_x;
- y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y;
+ x = data.Part.grid_x * MAX_NUMBER_OF_CELLS + data.Part.cell_x;
+ y = data.Part.grid_y * MAX_NUMBER_OF_CELLS + data.Part.cell_y;
}
bool DiffCell(const Cell &cell) const
@@ -135,18 +81,18 @@ struct Cell
CellCoord GetCellCoord() const
{
return CellCoord(
- data.Part.grid_x*MAX_NUMBER_OF_CELLS+data.Part.cell_x,
- data.Part.grid_y*MAX_NUMBER_OF_CELLS+data.Part.cell_y);
+ data.Part.grid_x * MAX_NUMBER_OF_CELLS+data.Part.cell_x,
+ data.Part.grid_y * MAX_NUMBER_OF_CELLS+data.Part.cell_y);
}
- Cell& operator=(const Cell &cell)
+ Cell& operator=(Cell const& cell)
{
this->data.All = cell.data.All;
return *this;
}
- bool operator == (const Cell &cell) const { return (data.All == cell.data.All); }
- bool operator != (const Cell &cell) const { return !operator == (cell); }
+ bool operator == (Cell const& cell) const { return (data.All == cell.data.All); }
+ bool operator != (Cell const& cell) const { return !operator == (cell); }
union
{
struct
@@ -161,15 +107,13 @@ struct Cell
uint32 All;
} data;
- template<class T, class CONTAINER> void Visit(const CellCoord&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
- template<class T, class CONTAINER> void Visit(const CellCoord&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, const WorldObject&, float) const;
- template<class T, class CONTAINER> void Visit(const CellCoord&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, float, float, float) const;
+ template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map &, WorldObject const&, float) const;
+ template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map &, float, float, float) const;
- static CellArea CalculateCellArea(const WorldObject &obj, float radius);
static CellArea CalculateCellArea(float x, float y, float radius);
private:
- template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER> &, Map &, const CellCoord&, const CellCoord&) const;
+ template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER> &, Map &, CellCoord const&, CellCoord const&) const;
};
#endif
diff --git a/src/server/game/Grids/Cells/CellImpl.h b/src/server/game/Grids/Cells/CellImpl.h
index 5a5be4d7358..af697b9f21d 100644
--- a/src/server/game/Grids/Cells/CellImpl.h
+++ b/src/server/game/Grids/Cells/CellImpl.h
@@ -46,140 +46,22 @@ inline Cell::Cell(float x, float y)
data.Part.reserved = 0;
}
-template<class T, class CONTAINER>
-inline void
-Cell::Visit(const CellCoord& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m) const
-{
- if (!standing_cell.IsCoordValid())
- return;
-
- uint16 district = (District)this->data.Part.reserved;
- if (district == CENTER_DISTRICT)
- {
- m.Visit(*this, visitor);
- return;
- }
-
- // set up the cell range based on the district
- CellCoord begin_cell = standing_cell;
- CellCoord end_cell = standing_cell;
-
- switch (district)
- {
- case ALL_DISTRICT:
- {
- begin_cell.dec_x(1); begin_cell.dec_y(1); // upper left
- end_cell.inc_x(1); end_cell.inc_y(1); // lower right
- break;
- }
- case UPPER_LEFT_DISTRICT:
- {
- begin_cell.dec_x(1); begin_cell.dec_y(1); // upper left
- break;
- }
- case UPPER_RIGHT_DISTRICT:
- {
- begin_cell.dec_y(1); // up
- end_cell.inc_x(1); // right
- break;
- }
- case LOWER_LEFT_DISTRICT:
- {
- begin_cell.dec_x(1); // left
- end_cell.inc_y(1); // down
- break;
- }
- case LOWER_RIGHT_DISTRICT:
- {
- end_cell.inc_x(1); end_cell.inc_y(1); // lower right
- break;
- }
- case LEFT_DISTRICT:
- {
- begin_cell.dec_y(1); // up
- end_cell.inc_x(1); end_cell.inc_y(1); // lower right
- break;
- }
- case RIGHT_DISTRICT:
- {
- begin_cell.dec_x(1); begin_cell.dec_y(1); // upper left
- end_cell.inc_y(1); // down
- break;
- }
- case UPPER_DISTRICT:
- {
- begin_cell.dec_x(1); begin_cell.dec_y(1); // upper left
- end_cell.inc_x(1); // right
- break;
- }
- case LOWER_DISTRICT:
- {
- begin_cell.dec_x(1); // left
- end_cell.inc_x(1); end_cell.inc_y(1); // lower right
- break;
- }
- default:
- {
- ASSERT(false);
- break;
- }
- }
-
- // loop the cell range
- for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
- {
- for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
- {
- CellCoord cellCoord(x, y);
- Cell r_zone(cellCoord);
- r_zone.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone, visitor);
- }
- }
-}
-
-inline int CellHelper(const float radius)
-{
- if (radius < 1.0f)
- return 0;
-
- return (int)ceilf(radius/SIZE_OF_GRID_CELL);
-}
-
-inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
-{
- return Cell::CalculateCellArea(obj.GetPositionX(), obj.GetPositionY(), radius);
-}
-
inline CellArea Cell::CalculateCellArea(float x, float y, float radius)
{
if (radius <= 0.0f)
- return CellArea();
-
- //lets calculate object coord offsets from cell borders.
- //TODO: add more correct/generic method for this task
- const float x_offset = (x - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
- const float y_offset = (y - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
-
- const float x_val = floor(x_offset + CENTER_GRID_CELL_ID + 0.5f);
- const float y_val = floor(y_offset + CENTER_GRID_CELL_ID + 0.5f);
-
- const float x_off = (x_offset - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
- const float y_off = (y_offset - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
+ {
+ CellCoord center = Trinity::ComputeCellCoord(x, y).normalize();
+ return CellArea(center, center);
+ }
- const float tmp_diff = radius - CENTER_GRID_CELL_OFFSET;
- //lets calculate upper/lower/right/left corners for cell search
- int right = CellHelper(tmp_diff + x_off);
- int left = CellHelper(tmp_diff - x_off);
- int upper = CellHelper(tmp_diff + y_off);
- int lower = CellHelper(tmp_diff - y_off);
+ CellCoord centerX = Trinity::ComputeCellCoord(x - radius, y - radius).normalize();
+ CellCoord centerY = Trinity::ComputeCellCoord(x + radius, y + radius).normalize();
- return CellArea(right, left, upper, lower);
+ return CellArea(centerX, centerY);
}
template<class T, class CONTAINER>
-inline void
-Cell::Visit(const CellCoord& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float radius, float x_off, float y_off) const
+inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, float radius, float x_off, float y_off) const
{
if (!standing_cell.IsCoordValid())
return;
@@ -189,7 +71,7 @@ Cell::Visit(const CellCoord& standing_cell, TypeContainerVisitor<T, CONTAINER> &
//maybe it is better to just return when radius <= 0.0f?
if (radius <= 0.0f)
{
- m.Visit(*this, visitor);
+ map.Visit(*this, visitor);
return;
}
//lets limit the upper value for search radius
@@ -201,32 +83,28 @@ Cell::Visit(const CellCoord& standing_cell, TypeContainerVisitor<T, CONTAINER> &
//if radius fits inside standing cell
if (!area)
{
- m.Visit(*this, visitor);
+ map.Visit(*this, visitor);
return;
}
- CellCoord begin_cell = standing_cell;
- CellCoord end_cell = standing_cell;
-
- area.ResizeBorders(begin_cell, end_cell);
//visit all cells, found in CalculateCellArea()
//if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle
//currently this technique works with MAX_NUMBER_OF_CELLS 16 and higher, with lower values
//there are nothing to optimize because SIZE_OF_GRID_CELL is too big...
- if (((end_cell.x_coord - begin_cell.x_coord) > 4) && ((end_cell.y_coord - begin_cell.y_coord) > 4))
+ if (((area.high_bound.x_coord - area.low_bound.x_coord) > 4) && ((area.high_bound.y_coord - area.low_bound.y_coord) > 4))
{
- VisitCircle(visitor, m, begin_cell, end_cell);
+ VisitCircle(visitor, map, area.low_bound, area.high_bound);
return;
}
//ALWAYS visit standing cell first!!! Since we deal with small radiuses
//it is very essential to call visitor for standing cell firstly...
- m.Visit(*this, visitor);
+ map.Visit(*this, visitor);
// loop the cell range
- for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
+ for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
{
- for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
+ for (uint32 y = area.low_bound.y_coord; y <= area.high_bound.y_coord; ++y)
{
CellCoord cellCoord(x, y);
//lets skip standing cell since we already visited it
@@ -234,24 +112,22 @@ Cell::Visit(const CellCoord& standing_cell, TypeContainerVisitor<T, CONTAINER> &
{
Cell r_zone(cellCoord);
r_zone.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone, visitor);
+ map.Visit(r_zone, visitor);
}
}
}
}
template<class T, class CONTAINER>
-inline void
-Cell::Visit(const CellCoord& l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const
+inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, WorldObject const& obj, float radius) const
{
//we should increase search radius by object's radius, otherwise
//we could have problems with huge creatures, which won't attack nearest players etc
- Visit(l, visitor, m, radius + obj.GetObjectSize(), obj.GetPositionX(), obj.GetPositionY());
+ Visit(standing_cell, visitor, map, radius + obj.GetObjectSize(), obj.GetPositionX(), obj.GetPositionY());
}
template<class T, class CONTAINER>
-inline void
-Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellCoord& begin_cell, const CellCoord& end_cell) const
+inline void Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, CellCoord const& begin_cell, CellCoord const& end_cell) const
{
//here is an algorithm for 'filling' circum-squared octagon
uint32 x_shift = (uint32)ceilf((end_cell.x_coord - begin_cell.x_coord) * 0.3f - 0.5f);
@@ -267,7 +143,7 @@ Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const Cel
CellCoord cellCoord(x, y);
Cell r_zone(cellCoord);
r_zone.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone, visitor);
+ map.Visit(r_zone, visitor);
}
}
@@ -291,13 +167,13 @@ Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const Cel
CellCoord cellCoord_left(x_start - step, y);
Cell r_zone_left(cellCoord_left);
r_zone_left.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone_left, visitor);
+ map.Visit(r_zone_left, visitor);
//right trapezoid cell visit
CellCoord cellCoord_right(x_end + step, y);
Cell r_zone_right(cellCoord_right);
r_zone_right.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone_right, visitor);
+ map.Visit(r_zone_right, visitor);
}
}
}
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index c8abc314ff0..44e2588ef81 100644
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -128,6 +128,13 @@ struct CoordPair
return x_coord < LIMIT && y_coord < LIMIT;
}
+ CoordPair& normalize()
+ {
+ x_coord = std::min(x_coord, LIMIT - 1);
+ y_coord = std::min(y_coord, LIMIT - 1);
+ return *this;
+ }
+
uint32 x_coord;
uint32 y_coord;
};