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authorsirikfoll <sirikfoll@hotmail.com>2017-08-11 23:06:37 -0300
committersirikfoll <sirikfoll@hotmail.com>2017-08-11 23:06:37 -0300
commite2565c2597a72ea7868eef3156014dc3a83c058f (patch)
tree9728ede6f4f0bf8a09408b00166979134bf29922 /src/server/game/Grids
parent7fff83d67526efff63867d41b9e036a19a9287b3 (diff)
Core/Misc: Remove Whitespaces
Diffstat (limited to 'src/server/game/Grids')
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index acbe5e641e8..218e856742e 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -933,9 +933,9 @@ namespace Trinity
return false;
float searchRadius = i_range;
- if (i_incOwnRadius)
+ if (i_incOwnRadius)
searchRadius += i_obj->GetCombatReach();
- if (i_incTargetRadius)
+ if (i_incTargetRadius)
searchRadius += u->GetCombatReach();
if (!u->IsInMap(i_obj) || !u->InSamePhase(i_obj) || !u->IsWithinDoubleVerticalCylinder(i_obj, searchRadius, searchRadius))
@@ -959,7 +959,7 @@ namespace Trinity
class AnyGroupedUnitInObjectRangeCheck
{
public:
- AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid, bool playerOnly = false, bool incOwnRadius = true, bool incTargetRadius = true)
+ AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid, bool playerOnly = false, bool incOwnRadius = true, bool incTargetRadius = true)
: _source(obj), _refUnit(funit), _range(range), _raid(raid), _playerOnly(playerOnly), i_incOwnRadius(incOwnRadius), i_incTargetRadius(incTargetRadius) { }
bool operator()(Unit* u) const
@@ -982,9 +982,9 @@ namespace Trinity
return false;
float searchRadius = _range;
- if (i_incOwnRadius)
+ if (i_incOwnRadius)
searchRadius += _source->GetCombatReach();
- if (i_incTargetRadius)
+ if (i_incTargetRadius)
searchRadius += u->GetCombatReach();
return u->IsInMap(_source) && u->InSamePhase(_source) && u->IsWithinDoubleVerticalCylinder(_source, searchRadius, searchRadius);
@@ -1069,9 +1069,9 @@ namespace Trinity
return false;
float searchRadius = i_range;
- if (i_incOwnRadius)
+ if (i_incOwnRadius)
searchRadius += i_obj->GetCombatReach();
- if (i_incTargetRadius)
+ if (i_incTargetRadius)
searchRadius += u->GetCombatReach();
return u->IsInMap(i_obj) && u->InSamePhase(i_obj) && u->IsWithinDoubleVerticalCylinder(i_obj, searchRadius, searchRadius);