diff options
| author | sirikfoll <sirikfoll@hotmail.com> | 2017-08-11 23:06:37 -0300 |
|---|---|---|
| committer | sirikfoll <sirikfoll@hotmail.com> | 2017-08-11 23:06:37 -0300 |
| commit | e2565c2597a72ea7868eef3156014dc3a83c058f (patch) | |
| tree | 9728ede6f4f0bf8a09408b00166979134bf29922 /src/server/game/Grids | |
| parent | 7fff83d67526efff63867d41b9e036a19a9287b3 (diff) | |
Core/Misc: Remove Whitespaces
Diffstat (limited to 'src/server/game/Grids')
| -rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index acbe5e641e8..218e856742e 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -933,9 +933,9 @@ namespace Trinity return false; float searchRadius = i_range; - if (i_incOwnRadius) + if (i_incOwnRadius) searchRadius += i_obj->GetCombatReach(); - if (i_incTargetRadius) + if (i_incTargetRadius) searchRadius += u->GetCombatReach(); if (!u->IsInMap(i_obj) || !u->InSamePhase(i_obj) || !u->IsWithinDoubleVerticalCylinder(i_obj, searchRadius, searchRadius)) @@ -959,7 +959,7 @@ namespace Trinity class AnyGroupedUnitInObjectRangeCheck { public: - AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid, bool playerOnly = false, bool incOwnRadius = true, bool incTargetRadius = true) + AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid, bool playerOnly = false, bool incOwnRadius = true, bool incTargetRadius = true) : _source(obj), _refUnit(funit), _range(range), _raid(raid), _playerOnly(playerOnly), i_incOwnRadius(incOwnRadius), i_incTargetRadius(incTargetRadius) { } bool operator()(Unit* u) const @@ -982,9 +982,9 @@ namespace Trinity return false; float searchRadius = _range; - if (i_incOwnRadius) + if (i_incOwnRadius) searchRadius += _source->GetCombatReach(); - if (i_incTargetRadius) + if (i_incTargetRadius) searchRadius += u->GetCombatReach(); return u->IsInMap(_source) && u->InSamePhase(_source) && u->IsWithinDoubleVerticalCylinder(_source, searchRadius, searchRadius); @@ -1069,9 +1069,9 @@ namespace Trinity return false; float searchRadius = i_range; - if (i_incOwnRadius) + if (i_incOwnRadius) searchRadius += i_obj->GetCombatReach(); - if (i_incTargetRadius) + if (i_incTargetRadius) searchRadius += u->GetCombatReach(); return u->IsInMap(i_obj) && u->InSamePhase(i_obj) && u->IsWithinDoubleVerticalCylinder(i_obj, searchRadius, searchRadius); |
