diff options
| author | kaelima <kaelima@live.se> | 2011-10-24 23:33:17 +0100 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2011-10-24 23:33:17 +0100 |
| commit | f2000f3fb5dbc87df4a0c0cf17105879f482769e (patch) | |
| tree | 2e31e47bf74a0e6133773b278470b292684ab8d7 /src/server/game/Grids | |
| parent | 3a3af64f6809190938da5e94d27fb9f7d337d132 (diff) | |
Core/Misc: Some minor cleanups
Fixed SQL added in prev commit.
Diffstat (limited to 'src/server/game/Grids')
| -rwxr-xr-x | src/server/game/Grids/GridStates.cpp | 12 | ||||
| -rwxr-xr-x | src/server/game/Grids/Notifiers/GridNotifiers.cpp | 21 | ||||
| -rwxr-xr-x | src/server/game/Grids/Notifiers/GridNotifiersImpl.h | 6 | ||||
| -rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.cpp | 6 |
4 files changed, 16 insertions, 29 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp index fd5e3c68a51..5f88516c9ac 100755 --- a/src/server/game/Grids/GridStates.cpp +++ b/src/server/game/Grids/GridStates.cpp @@ -21,13 +21,11 @@ #include "Grid.h" #include "Log.h" -void -InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32) const +void InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32) const { } -void -ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_diff) const +void ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_diff) const { // Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle info.UpdateTimeTracker(t_diff); @@ -48,16 +46,14 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_dif } } -void -IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32) const +void IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32) const { m.ResetGridExpiry(grid); grid.SetGridState(GRID_STATE_REMOVAL); sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), m.GetId()); } -void -RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 t_diff) const +void RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 t_diff) const { if (!info.getUnloadLock()) { diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 0377713a520..edf55fe1c7b 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -30,8 +30,7 @@ using namespace Trinity; -void -VisibleNotifier::SendToSelf() +void VisibleNotifier::SendToSelf() { // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports @@ -73,10 +72,9 @@ VisibleNotifier::SendToSelf() i_player.SendInitialVisiblePackets(*it); } -void -VisibleChangesNotifier::Visit(PlayerMapType &m) +void VisibleChangesNotifier::Visit(PlayerMapType &m) { - for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if (iter->getSource() == &i_object) continue; @@ -91,8 +89,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m) } } -void -VisibleChangesNotifier::Visit(CreatureMapType &m) +void VisibleChangesNotifier::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if (!iter->getSource()->GetSharedVisionList().empty()) @@ -102,8 +99,7 @@ VisibleChangesNotifier::Visit(CreatureMapType &m) (*i)->UpdateVisibilityOf(&i_object); } -void -VisibleChangesNotifier::Visit(DynamicObjectMapType &m) +void VisibleChangesNotifier::Visit(DynamicObjectMapType &m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) @@ -241,8 +237,7 @@ void AIRelocationNotifier::Visit(CreatureMapType &m) } } -void -MessageDistDeliverer::Visit(PlayerMapType &m) +void MessageDistDeliverer::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { @@ -321,8 +316,8 @@ MessageDistDeliverer::VisitObject(Player* plr) } */ -template<class T> void -ObjectUpdater::Visit(GridRefManager<T> &m) +template<class T> +void ObjectUpdater::Visit(GridRefManager<T> &m) { for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) { diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h index dcd4207e3e1..543a1d1e280 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h +++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h @@ -28,8 +28,7 @@ #include "SpellAuras.h" template<class T> -inline void -Trinity::VisibleNotifier::Visit(GridRefManager<T> &m) +inline void Trinity::VisibleNotifier::Visit(GridRefManager<T> &m) { for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) { @@ -38,8 +37,7 @@ Trinity::VisibleNotifier::Visit(GridRefManager<T> &m) } } -inline void -Trinity::ObjectUpdater::Visit(CreatureMapType &m) +inline void Trinity::ObjectUpdater::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if (iter->getSource()->IsInWorld()) diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index a696e02fdec..e38c74dd8e4 100755 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -130,8 +130,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp } } -void -ObjectGridLoader::Visit(GameObjectMapType &m) +void ObjectGridLoader::Visit(GameObjectMapType &m) { uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); @@ -156,8 +155,7 @@ ObjectGridLoader::Visit(CreatureMapType &m) LoadHelper(cell_guids.creatures, cellCoord, m, i_creatures, i_map); } -void -ObjectWorldLoader::Visit(CorpseMapType &m) +void ObjectWorldLoader::Visit(CorpseMapType &m) { uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); |
