diff options
author | Jeremy <Golrag@users.noreply.github.com> | 2023-08-26 14:03:42 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-08-26 14:03:42 +0200 |
commit | 0ede6c155605da602b3bafaa3a1212d9f924759b (patch) | |
tree | c30077044c03821c4af7db095f49b1edf71d7a05 /src/server/game/Groups/Group.cpp | |
parent | 3e7b5f982c3b518a642447f112fc628edd963ce2 (diff) |
Core/Battlegrounds: Rework queues (#29200)
* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index f95f374a116..821ee3c7dd8 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1167,13 +1167,13 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed) } } -GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot, ObjectGuid& errorGuid) const +GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(BattlegroundTemplate const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot, ObjectGuid& errorGuid) const { // check if this group is LFG group if (isLFGGroup()) return ERR_LFG_CANT_USE_BATTLEGROUND; - BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID()); + BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->Id); if (!bgEntry) return ERR_BATTLEGROUND_JOIN_FAILED; // shouldn't happen @@ -1189,7 +1189,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* if (!reference) return ERR_BATTLEGROUND_JOIN_FAILED; - PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->GetLevel()); + PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgOrTemplate->BattlemasterEntry->MapID[0], reference->GetLevel()); if (!bracketEntry) return ERR_BATTLEGROUND_JOIN_FAILED; @@ -1227,13 +1227,13 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* // don't let join if someone from the group is in bg queue random bool isInRandomBgQueue = member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0)) || member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RANDOM_EPIC, BattlegroundQueueIdType::Battleground, false, 0)); - if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && isInRandomBgQueue) + if (bgOrTemplate->Id != BATTLEGROUND_AA && isInRandomBgQueue) return ERR_IN_RANDOM_BG; // don't let join to bg queue random if someone from the group is already in bg queue - if ((bgOrTemplate->GetTypeID() == BATTLEGROUND_RB || bgOrTemplate->GetTypeID() == BATTLEGROUND_RANDOM_EPIC) && member->InBattlegroundQueue(true) && !isInRandomBgQueue) + if (BattlegroundMgr::IsRandomBattleground(bgOrTemplate->Id) && member->InBattlegroundQueue(true) && !isInRandomBgQueue) return ERR_IN_NON_RANDOM_BG; // check for deserter debuff in case not arena queue - if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && member->IsDeserter()) + if (bgOrTemplate->Id != BATTLEGROUND_AA && member->IsDeserter()) return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS; // check if member can join any more battleground queues if (!member->HasFreeBattlegroundQueueId()) @@ -1249,7 +1249,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* } // only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas... - if (bgOrTemplate->isArena() && memberscount != MinPlayerCount) + if (bgOrTemplate->IsArena() && memberscount != MinPlayerCount) return ERR_ARENA_TEAM_PARTY_SIZE; return ERR_BATTLEGROUND_NONE; |