diff options
author | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
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committer | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
commit | 0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch) | |
tree | a5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Groups/Group.cpp | |
parent | a6b9e716a61334e218cff227f66b0c51053e72f3 (diff) |
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 53fa9a3ecdb..2977515959b 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1724,7 +1724,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) bool isEmpty = true; // if the map is loaded, reset it - Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); + Map *map = sMapMgr.FindMap(p->GetMapId(), p->GetInstanceId()); if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !p->CanReset())) { if (p->CanReset()) |