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authorShocker <shocker@freakz.ro>2011-04-29 22:24:26 +0300
committerShocker <shocker@freakz.ro>2011-04-29 22:24:26 +0300
commit0fb8f057974cdf3107084be65005956efb5191dc (patch)
tree8fe211ecee643625c01ec3970038e345ec44c5f0 /src/server/game/Groups/Group.cpp
parentf96e1ce1d7b10074750da761ff9b219a24d0f09f (diff)
parent1b1d7507f1c3ea768f3fdaf4e1729b66fe590a68 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 098f2c19c17..0eb65395e91 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -123,8 +123,8 @@ bool Group::Create(Player *leader)
sObjectMgr->RegisterGroupStorageId(m_storageId, this);
// store group in database
- CharacterDatabase.PExecute("INSERT INTO groups (guid,leaderGuid,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,groupType,difficulty,raiddifficulty) "
- "VALUES ('%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
+ CharacterDatabase.PExecute("INSERT INTO groups (guid, leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty) "
+ "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '%u', '%u', '%u')",
m_storageId, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod),
GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6],
m_targetIcons[7], uint8(m_groupType), uint32(m_dungeonDifficulty), m_raidDifficulty);
@@ -355,8 +355,8 @@ bool Group::AddMember(Player *player)
{
// reset the new member's instances, unless he is currently in one of them
// including raid/heroic instances that they are not permanently bound to!
- player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,false);
- player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,true);
+ player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, false);
+ player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true);
if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
{
@@ -756,8 +756,8 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
- uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
- Roll* r = new Roll(newitemGUID,*i);
+ uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
@@ -767,7 +767,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
continue;
if (i->AllowedForPlayer(member))
{
- if (member->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (member->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
r->totalPlayersRolling++;
@@ -844,8 +844,8 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
- uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
- Roll* r=new Roll(newitemGUID,*i);
+ uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ Roll* r=new Roll(newitemGUID, *i);
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -856,7 +856,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
bool allowedForPlayer = i->AllowedForPlayer(playerToRoll);
if (playerToRoll->CanUseItem(item) == EQUIP_ERR_OK && allowedForPlayer)
{
- if (playerToRoll->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (playerToRoll->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
r->totalPlayersRolling++;
@@ -931,19 +931,19 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
if (!looter->IsInWorld())
continue;
- if (looter->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
data << uint64(looter->GetGUID());
++real_count;
}
}
- data.put<uint8>(0,real_count);
+ data.put<uint8>(0, real_count);
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *looter = itr->getSource();
- if (looter->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
looter->GetSession()->SendPacket(&data);
}
}
@@ -1401,7 +1401,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
{
// not update if only update if need and ok
Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
- if (looter && looter->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (looter && looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
return;
}
++guid_itr;
@@ -1412,7 +1412,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
- if (pl->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (pl->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
pNewLooter = pl;
break;
@@ -1425,7 +1425,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
- if (pl->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (pl->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
pNewLooter = pl;
break;
@@ -1470,7 +1470,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (!reference)
return ERR_BATTLEGROUND_JOIN_FAILED;
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(),reference->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->getLevel());
if (!bracketEntry)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -1491,7 +1491,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (member->GetTeam() != team)
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
// not in the same battleground level braket, don't let join
- PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId,member->getLevel());
+ PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->getLevel());
if (memberBracketEntry != bracketEntry)
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
// don't let join rated matches if the arena team id doesn't match
@@ -1663,7 +1663,7 @@ InstanceGroupBind* Group::GetBoundInstance(Map* aMap)
Difficulty difficulty = GetDifficulty(aMap->IsRaid());
// some instances only have one difficulty
- GetDownscaledMapDifficultyData(aMap->GetId(),difficulty);
+ GetDownscaledMapDifficultyData(aMap->GetId(), difficulty);
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(aMap->GetId());
if (itr != m_boundInstances[difficulty].end())
@@ -1680,7 +1680,7 @@ InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
Difficulty difficulty = GetDifficulty(mapEntry->IsRaid());
// some instances only have one difficulty
- GetDownscaledMapDifficultyData(mapEntry->MapID,difficulty);
+ GetDownscaledMapDifficultyData(mapEntry->MapID, difficulty);
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapEntry->MapID);
if (itr != m_boundInstances[difficulty].end())
@@ -1872,12 +1872,12 @@ bool Group::IsAssistant(uint64 guid) const
return mslot->flags & MEMBER_FLAG_ASSISTANT;
}
-bool Group::SameSubGroup(uint64 guid1,const uint64& guid2) const
+bool Group::SameSubGroup(uint64 guid1, const uint64& guid2) const
{
member_citerator mslot2 = _getMemberCSlot(guid2);
if (mslot2 == m_memberSlots.end())
return false;
- return SameSubGroup(guid1,&*mslot2);
+ return SameSubGroup(guid1, &*mslot2);
}
bool Group::SameSubGroup(uint64 guid1, MemberSlot const* slot2) const