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authorSpp <none@none>2010-09-26 14:49:55 +0200
committerSpp <none@none>2010-09-26 14:49:55 +0200
commit27187017083e82e0d23f652bc80ec1e209ee54a5 (patch)
tree1dcf1e2eed307baad1608b563fd141b3cf1c3189 /src/server/game/Groups/Group.cpp
parentef16cc91094f524555f36f8b27480b7543dc267c (diff)
Core/Dungeon Finder: Add support for dungeon cooldown and luck of the draw spells
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 415a406635d..f5de2dbc42b 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -321,7 +321,8 @@ bool Group::AddMember(const uint64 &guid, const char* name)
Player *player = sObjectMgr.GetPlayer(guid);
if (player)
{
- sLFGMgr.Leave(player);
+ if (player->isUsingLfg())
+ sLFGMgr.Leave(player);
if (!IsLeader(player->GetGUID()) && !isBGGroup())
{
// reset the new member's instances, unless he is currently in one of them