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authorSpp <none@none>2010-09-10 13:40:20 +0200
committerSpp <none@none>2010-09-10 13:40:20 +0200
commit279d40efdc3976294667d82ea1029736bef8f684 (patch)
tree5bceaafd0e754d89cfbc9c3251007abf837e7375 /src/server/game/Groups/Group.cpp
parentfd14d7195f19fcff4fb5f68caf85062fcc2c8406 (diff)
Core/Groups: Store group member roles to DB
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 4a701b25699..a6e69cf3649 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -174,14 +174,15 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result,
if (loadMembers)
{
- result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup FROM group_member WHERE guid=%u", groupGuid);
+ // 0 1 2 3
+ result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup, roles FROM group_member WHERE guid=%u", groupGuid);
if (!result)
return false;
do
{
fields = result->Fetch();
- LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8());
+ LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8(), fields[3].GetUInt8());
} while (result->NextRow());
if (GetMembersCount() < 2) // group too small
@@ -191,7 +192,7 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result,
return true;
}
-bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
+bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
{
MemberSlot member;
member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
@@ -205,7 +206,7 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
member.group = subgroup;
member.flags = memberFlags;
- member.roles = 0;
+ member.roles = roles;
m_memberSlots.push_back(member);
@@ -1277,7 +1278,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
if (!isBGGroup())
{
// insert into group table
- CharacterDatabase.PExecute("INSERT INTO group_member(guid,memberGuid,memberFlags,subgroup) VALUES(%u,%u,%u,%u)", GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group);
+ CharacterDatabase.PExecute("INSERT INTO group_member (guid, memberGuid, memberFlags, subgroup, roles) VALUES(%u, %u, %u, %u, %u)", GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group, member.roles);
}
return true;