diff options
| author | Spp <none@none> | 2010-09-10 13:40:20 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-09-10 13:40:20 +0200 |
| commit | 279d40efdc3976294667d82ea1029736bef8f684 (patch) | |
| tree | 5bceaafd0e754d89cfbc9c3251007abf837e7375 /src/server/game/Groups/Group.cpp | |
| parent | fd14d7195f19fcff4fb5f68caf85062fcc2c8406 (diff) | |
Core/Groups: Store group member roles to DB
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 4a701b25699..a6e69cf3649 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -174,14 +174,15 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result, if (loadMembers) { - result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup FROM group_member WHERE guid=%u", groupGuid); + // 0 1 2 3 + result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup, roles FROM group_member WHERE guid=%u", groupGuid); if (!result) return false; do { fields = result->Fetch(); - LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8()); + LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8(), fields[3].GetUInt8()); } while (result->NextRow()); if (GetMembersCount() < 2) // group too small @@ -191,7 +192,7 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result, return true; } -bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup) +bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles) { MemberSlot member; member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); @@ -205,7 +206,7 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup) member.group = subgroup; member.flags = memberFlags; - member.roles = 0; + member.roles = roles; m_memberSlots.push_back(member); @@ -1277,7 +1278,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group) if (!isBGGroup()) { // insert into group table - CharacterDatabase.PExecute("INSERT INTO group_member(guid,memberGuid,memberFlags,subgroup) VALUES(%u,%u,%u,%u)", GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group); + CharacterDatabase.PExecute("INSERT INTO group_member (guid, memberGuid, memberFlags, subgroup, roles) VALUES(%u, %u, %u, %u, %u)", GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group, member.roles); } return true; |
