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authorShauren <shauren.trinity@gmail.com>2019-10-26 23:58:29 +0200
committerShauren <shauren.trinity@gmail.com>2019-10-27 00:12:45 +0200
commit3ac790287aba5f7d7c3bccf79e608de9119e461a (patch)
tree430abdcd4e7e17288c9edaf71980863e77518de9 /src/server/game/Groups/Group.cpp
parentee2e49429f4383732b4e0f39b493470b9c1dd10c (diff)
Core/DataStores: Updated db2 structures to 8.2.5
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 388bf5239cf..3d5b46665ab 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1919,7 +1919,7 @@ ItemDisenchantLootEntry const* Roll::GetItemDisenchantLoot(Player const* player)
bonusData.Initialize(itemInstance);
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemid);
- uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->getLevel(), 0, lootItemInSlot->upgradeId, 0, 0, 0, false);
+ uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->getLevel(), 0, 0, 0, 0, false);
return Item::GetDisenchantLoot(itemTemplate, bonusData.Quality, itemLevel);
}