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authorccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
committerccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
commit401777d024785c58f90947cfdadd9b1b7d8fbd3b (patch)
tree6a04418719d5fdaa519258a601a91ce073d1444b /src/server/game/Groups/Group.cpp
parente9004f9c905247f2240c3ca6e168bf9b858bf380 (diff)
Core/Unit: rename several getters to follow codestyle
uint8 GetLevel() uint8 GetLevelForTarget(WorldObject const* /*target*/) void SetLevel(uint8 lvl) uint8 GetRace() uint32 GetRaceMask() uint8 GetClass() uint32 GetClassMask() uint8 GetGender()
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 2aeab843bf3..4bed2f71a16 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -467,7 +467,7 @@ bool Group::AddMember(Player* player)
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, false);
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true);
- if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
+ if (player->GetLevel() >= LEVELREQUIREMENT_HEROIC)
{
if (player->GetDungeonDifficulty() != GetDungeonDifficulty())
{
@@ -1979,7 +1979,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (!reference)
return ERR_BATTLEGROUND_JOIN_FAILED;
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->GetLevel());
if (!bracketEntry)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -2000,7 +2000,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (member->GetTeam() != team)
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
// not in the same battleground level braket, don't let join
- PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->getLevel());
+ PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->GetLevel());
if (memberBracketEntry != bracketEntry)
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
// don't let join rated matches if the arena team id doesn't match