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authorSpp <spp@jorge.gr>2010-08-11 15:55:27 +0200
committerSpp <spp@jorge.gr>2010-08-11 15:55:27 +0200
commit41534a13247aef321d555e19d08bf9a2b25a0fbd (patch)
tree3c1d2886a1fd047d47b7a77d1638e5e16e08e1c4 /src/server/game/Groups/Group.cpp
parentf9468e7e5d13071d170b4e10a4f20689e2ae7dc3 (diff)
Dungeon Finder: Add proposals, find group algorithm and teleport support
Note: Adds hability to find a group and be teleported to dungeon, but no rewards yet (WIP) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 5c2c8b84c1e..f05e465deee 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -49,7 +49,7 @@ Group::Group()
m_counter = 0;
m_maxEnchantingLevel= 0;
m_LfgQueued = false;
- m_LfgStatus = 1;
+ m_LfgStatus = LFG_STATUS_NOT_SAVED;
m_LfgDungeonEntry = 0;
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
@@ -355,6 +355,8 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
if (isLfgQueued())
sLFGMgr.Leave(NULL, this);
+ else if (isLFGGroup())
+ sLFGMgr.OfferContinue(this);
// remove member and change leader (if need) only if strong more 2 members _before_ member remove
if (GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group