diff options
author | jackpoz <giacomopoz@gmail.com> | 2018-02-17 23:26:50 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2018-02-17 23:26:50 +0100 |
commit | 572eab1c355d9298ee640ebd7439f55366224fb8 (patch) | |
tree | 58265c7cc54183579f100182ceb81729c8994a84 /src/server/game/Groups/Group.cpp | |
parent | 76b57eeba837130a44e31c9eac8225d96a7b5809 (diff) |
Core/Misc: ASSERT() cleanup
Move some functions calls out of ASSERT() calls. ASSERT() should only apply checks without modifying any object and without having any side effect.
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 370b6b65872..ef67bb36398 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -161,7 +161,8 @@ bool Group::Create(Player* leader) Group::ConvertLeaderInstancesToGroup(leader, this, false); - ASSERT(AddMember(leader)); // If the leader can't be added to a new group because it appears full, something is clearly wrong. + bool addMemberResult = AddMember(leader); + ASSERT(addMemberResult); // If the leader can't be added to a new group because it appears full, something is clearly wrong. } else if (!AddMember(leader)) return false; |