diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-01-24 20:28:42 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-01-24 20:28:42 +0100 |
| commit | 5fed109cbfbdd9350a2928b66b5d89fe1f5e0ed3 (patch) | |
| tree | 487471a9d9631e6ab7ae17da905908ac99a8bb42 /src/server/game/Groups/Group.cpp | |
| parent | 284b807af47fac32278dc1d1b3dce3da792d6d74 (diff) | |
Core/Loot: Implemented automatic assignment of Heroic/Mythic item bonuses when dropped in appropriate instance difficulty
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index c8a069a71df..f4a884f4e26 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1388,7 +1388,7 @@ void Group::CountTheRoll(Rolls::iterator rollI) item->is_looted = true; roll->getLoot()->NotifyItemRemoved(roll->itemSlot); roll->getLoot()->unlootedCount--; - player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, item->GetAllowedLooters()); + player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, item->GetAllowedLooters(), item->BonusListIDs); } else { @@ -1440,7 +1440,7 @@ void Group::CountTheRoll(Rolls::iterator rollI) item->is_looted = true; roll->getLoot()->NotifyItemRemoved(roll->itemSlot); roll->getLoot()->unlootedCount--; - player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, item->GetAllowedLooters()); + player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, item->GetAllowedLooters(), item->BonusListIDs); } else { @@ -2003,7 +2003,7 @@ Difficulty Group::GetDifficultyID(MapEntry const* mapEntry) const if (!mapEntry->IsRaid()) return m_dungeonDifficulty; - MapDifficulty const* defaultDifficulty = GetDefaultMapDifficulty(mapEntry->ID); + MapDifficultyEntry const* defaultDifficulty = GetDefaultMapDifficulty(mapEntry->ID); if (!defaultDifficulty) return m_legacyRaidDifficulty; |
