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author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2021-01-24 16:04:47 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-24 16:04:47 +0100 |
commit | 661f554b9e08a3721227f1e4a4fe6fd74e43a1f4 (patch) | |
tree | 16caa4dab3e052ba563212b4f8ef4bdf4af7b5fc /src/server/game/Groups/Group.cpp | |
parent | 62320b1efab3a050cf2187490b59234a037c69c8 (diff) |
Core/Misc: Fix static analysis issues (#25924)
* Core/Misc: Fix static analysis issues
* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 7e9880e2254..4d02d7fa9d3 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -778,7 +778,7 @@ void Group::ConvertLeaderInstancesToGroup(Player* player, Group* group, bool swi /* if group leader is in a non-raid dungeon map and nobody is actually bound to this map then the group can "take over" the instance * * (example: two-player group disbanded by disconnect where the player reconnects within 60 seconds and the group is reformed) */ - if (Map* playerMap = player->GetMap()) + if (Map* playerMap = player->FindMap()) if (!switchLeader && playerMap->IsNonRaidDungeon()) if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(playerMap->GetInstanceId())) if (save->GetGroupCount() == 0 && save->GetPlayerCount() == 0) |