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authorGiacomo Pozzoni <giacomopoz@gmail.com>2021-01-24 16:04:47 +0100
committerGitHub <noreply@github.com>2021-01-24 16:04:47 +0100
commit661f554b9e08a3721227f1e4a4fe6fd74e43a1f4 (patch)
tree16caa4dab3e052ba563212b4f8ef4bdf4af7b5fc /src/server/game/Groups/Group.cpp
parent62320b1efab3a050cf2187490b59234a037c69c8 (diff)
Core/Misc: Fix static analysis issues (#25924)
* Core/Misc: Fix static analysis issues * Fix infinite loop in ".debug send opcode" Fix using uninitialized memory in ".debug send opcode"
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 7e9880e2254..4d02d7fa9d3 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -778,7 +778,7 @@ void Group::ConvertLeaderInstancesToGroup(Player* player, Group* group, bool swi
/* if group leader is in a non-raid dungeon map and nobody is actually bound to this map then the group can "take over" the instance *
* (example: two-player group disbanded by disconnect where the player reconnects within 60 seconds and the group is reformed) */
- if (Map* playerMap = player->GetMap())
+ if (Map* playerMap = player->FindMap())
if (!switchLeader && playerMap->IsNonRaidDungeon())
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(playerMap->GetInstanceId()))
if (save->GetGroupCount() == 0 && save->GetPlayerCount() == 0)