diff options
author | Azazel <azazel.kon@gmail.com> | 2011-04-29 16:48:15 +0600 |
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committer | Azazel <azazel.kon@gmail.com> | 2011-04-29 16:48:15 +0600 |
commit | 6fb2bf4224b20c0ccecfceaca8d39ae27b8677ea (patch) | |
tree | eedb96236b09d49bdbcbf5d8931dffc60f4b2f22 /src/server/game/Groups/Group.cpp | |
parent | e1647aaa29cc984672a5f6e56b08278140375443 (diff) |
Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-x | src/server/game/Groups/Group.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index a1c8c9b619e..098f2c19c17 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1047,7 +1047,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) ItemPosCountVec dest; LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); - uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count); + InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count); if (msg == EQUIP_ERR_OK) { item->is_looted = true; @@ -1100,7 +1100,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) if (rollvote == GREED) { ItemPosCountVec dest; - uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count); + InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count); if (msg == EQUIP_ERR_OK) { item->is_looted = true; |