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authorAokromes <aokromes@gmail.com>2013-09-12 10:19:05 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2013-09-12 10:19:05 +0100
commit783e28e87491c5d4a25f3faefb673be53f74c11b (patch)
treee73a008de9b30fbd97c8c7064ff863b057cb2885 /src/server/game/Groups/Group.cpp
parentca4d53a8443d91dc3b5e593008a3a72451f68c0e (diff)
Core/Groups: Allow to configure the way in which instance reset message is sent, to the whole party (not blizzlike) or not.
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index f43e49a3440..8ec6aac9d4e 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1943,10 +1943,22 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
if (SendMsgTo)
{
- if (isEmpty)
- SendMsgTo->SendResetInstanceSuccess(instanceSave->GetMapId());
- else
+ if (!isEmpty)
SendMsgTo->SendResetInstanceFailed(0, instanceSave->GetMapId());
+ else if (sWorld->getBoolConfig(CONFIG_INSTANCES_RESET_ANNOUNCE))
+ {
+ if (Group* group = SendMsgTo->GetGroup())
+ {
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ if (Player* player = itr->GetSource())
+ player->SendResetInstanceSuccess(instanceSave->GetMapId());
+ }
+
+ else
+ SendMsgTo->SendResetInstanceSuccess(instanceSave->GetMapId());
+ }
+ else
+ SendMsgTo->SendResetInstanceSuccess(instanceSave->GetMapId());
}
if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY)