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authorShauren <shauren.trinity@gmail.com>2022-09-01 20:07:58 +0200
committerShauren <shauren.trinity@gmail.com>2022-09-01 20:07:58 +0200
commit7957e2d380e08fa831765f610c0e29d2f3e11a04 (patch)
tree55632f7f94edb3096360c983abbdd448d8dc79d7 /src/server/game/Groups/Group.cpp
parent62e5b52d2b91832889f02edc7bbd83ad474923e3 (diff)
Core/Loot: Allocate Loot separately from objects
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 272b21c5366..e371053dfac 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1024,9 +1024,9 @@ void Group::SendLooter(Creature* creature, Player* groupLooter)
WorldPackets::Loot::LootList lootList;
lootList.Owner = creature->GetGUID();
- lootList.LootObj = creature->loot.GetGUID();
+ lootList.LootObj = creature->m_loot->GetGUID();
- if (GetLootMethod() == MASTER_LOOT && creature->loot.hasOverThresholdItem())
+ if (GetLootMethod() == MASTER_LOOT && creature->m_loot->hasOverThresholdItem())
lootList.Master = GetMasterLooterGuid();
if (groupLooter)