diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-09-01 20:07:58 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-09-01 20:07:58 +0200 |
commit | 7957e2d380e08fa831765f610c0e29d2f3e11a04 (patch) | |
tree | 55632f7f94edb3096360c983abbdd448d8dc79d7 /src/server/game/Groups/Group.cpp | |
parent | 62e5b52d2b91832889f02edc7bbd83ad474923e3 (diff) |
Core/Loot: Allocate Loot separately from objects
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 272b21c5366..e371053dfac 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1024,9 +1024,9 @@ void Group::SendLooter(Creature* creature, Player* groupLooter) WorldPackets::Loot::LootList lootList; lootList.Owner = creature->GetGUID(); - lootList.LootObj = creature->loot.GetGUID(); + lootList.LootObj = creature->m_loot->GetGUID(); - if (GetLootMethod() == MASTER_LOOT && creature->loot.hasOverThresholdItem()) + if (GetLootMethod() == MASTER_LOOT && creature->m_loot->hasOverThresholdItem()) lootList.Master = GetMasterLooterGuid(); if (groupLooter) |