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authorariel- <ariel-@users.noreply.github.com>2017-06-19 23:20:06 -0300
committerariel- <ariel-@users.noreply.github.com>2017-06-19 23:20:06 -0300
commit85a7d5ce9ac68b30da2277cc91d4b70358f1880d (patch)
treedf3d2084ee2e35008903c03178039b9c986e2d08 /src/server/game/Groups/Group.cpp
parent052fc24315ace866ea1cf610e85df119b68100c9 (diff)
Core: ported headers cleanup from master branch
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp161
1 files changed, 85 insertions, 76 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index dffe6250444..76b7de68ea9 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -16,26 +16,32 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "CharacterCache.h"
-#include "Common.h"
-#include "Opcodes.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Player.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "GroupMgr.h"
#include "Group.h"
-#include "Formulas.h"
-#include "ObjectAccessor.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
-#include "MapManager.h"
+#include "Common.h"
+#include "CharacterCache.h"
+#include "DatabaseEnv.h"
+#include "Formulas.h"
+#include "GameObject.h"
+#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
-#include "Util.h"
+#include "LootMgr.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "Player.h"
+#include "MapManager.h"
+#include "Log.h"
#include "LFGMgr.h"
-#include "UpdateFieldFlags.h"
+#include "Random.h"
#include "SpellAuras.h"
+#include "UpdateData.h"
+#include "UpdateFieldFlags.h"
+#include "Util.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
Roll::Roll(ObjectGuid _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
@@ -56,8 +62,8 @@ Loot* Roll::getLoot()
Group::Group() : m_leaderGuid(), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL),
m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL),
-m_bgGroup(NULL), m_bfGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(),
-m_masterLooterGuid(), m_subGroupsCounts(NULL), m_guid(), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0)
+m_bgGroup(nullptr), m_bfGroup(nullptr), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(),
+m_masterLooterGuid(), m_subGroupsCounts(nullptr), m_guid(), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0)
{
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
m_targetIcons[i].Clear();
@@ -68,9 +74,12 @@ Group::~Group()
if (m_bgGroup)
{
TC_LOG_DEBUG("bg.battleground", "Group::~Group: battleground group being deleted.");
- if (m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL);
- else if (m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL);
- else TC_LOG_ERROR("misc", "Group::~Group: battleground group is not linked to the correct battleground.");
+ if (m_bgGroup->GetBgRaid(ALLIANCE) == this)
+ m_bgGroup->SetBgRaid(ALLIANCE, nullptr);
+ else if (m_bgGroup->GetBgRaid(HORDE) == this)
+ m_bgGroup->SetBgRaid(HORDE, nullptr);
+ else
+ TC_LOG_ERROR("misc", "Group::~Group: battleground group is not linked to the correct battleground.");
}
Rolls::iterator itr;
while (!RollId.empty())
@@ -301,15 +310,15 @@ void Group::RemoveInvite(Player* player)
if (player)
{
m_invitees.erase(player);
- player->SetGroupInvite(NULL);
+ player->SetGroupInvite(nullptr);
}
}
void Group::RemoveAllInvites()
{
- for (InvitesList::iterator itr=m_invitees.begin(); itr != m_invitees.end(); ++itr)
+ for (InvitesList::iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
if (*itr)
- (*itr)->SetGroupInvite(NULL);
+ (*itr)->SetGroupInvite(nullptr);
m_invitees.clear();
}
@@ -321,7 +330,7 @@ Player* Group::GetInvited(ObjectGuid guid) const
if ((*itr) && (*itr)->GetGUID() == guid)
return (*itr);
}
- return NULL;
+ return nullptr;
}
Player* Group::GetInvited(const std::string& name) const
@@ -331,7 +340,7 @@ Player* Group::GetInvited(const std::string& name) const
if ((*itr) && (*itr)->GetName() == name)
return (*itr);
}
- return NULL;
+ return nullptr;
}
bool Group::AddMember(Player* player)
@@ -364,7 +373,7 @@ bool Group::AddMember(Player* player)
SubGroupCounterIncrease(subGroup);
- player->SetGroupInvite(NULL);
+ player->SetGroupInvite(nullptr);
if (player->GetGroup())
{
if (isBGGroup() || isBFGroup()) // if player is in group and he is being added to BG raid group, then call SetBattlegroundRaid()
@@ -437,7 +446,7 @@ bool Group::AddMember(Player* player)
WorldPacket groupDataPacket;
// Broadcast group members' fields to player
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
if (itr->GetSource() == player)
continue;
@@ -480,7 +489,7 @@ bool Group::AddMember(Player* player)
return true;
}
-bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /*= 0*/, const char* reason /*= NULL*/)
+bool Group::RemoveMember(ObjectGuid guid, RemoveMethod const& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /*= ObjectGuid::Empty*/, char const* reason /*= nullptr*/)
{
BroadcastGroupUpdate();
@@ -518,9 +527,9 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
// Regular group
{
if (player->GetOriginalGroup() == this)
- player->SetOriginalGroup(NULL);
+ player->SetOriginalGroup(nullptr);
else
- player->SetGroup(NULL);
+ player->SetGroup(nullptr);
// quest related GO state dependent from raid membership
player->UpdateForQuestWorldObjects();
@@ -531,14 +540,14 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
if (method == GROUP_REMOVEMETHOD_KICK || method == GROUP_REMOVEMETHOD_KICK_LFG)
{
data.Initialize(SMSG_GROUP_UNINVITE, 0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
// Do we really need to send this opcode?
data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
_homebindIfInstance(player);
}
@@ -750,9 +759,9 @@ void Group::Disband(bool hideDestroy /* = false */)
{
//we can remove player who is in battleground from his original group
if (player->GetOriginalGroup() == this)
- player->SetOriginalGroup(NULL);
+ player->SetOriginalGroup(nullptr);
else
- player->SetGroup(NULL);
+ player->SetGroup(nullptr);
}
// quest related GO state dependent from raid membership
@@ -766,7 +775,7 @@ void Group::Disband(bool hideDestroy /* = false */)
if (!hideDestroy)
{
data.Initialize(SMSG_GROUP_DESTROYED, 0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
//we already removed player from group and in player->GetGroup() is his original group, send update
@@ -779,7 +788,7 @@ void Group::Disband(bool hideDestroy /* = false */)
data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
_homebindIfInstance(player);
@@ -803,8 +812,8 @@ void Group::Disband(bool hideDestroy /* = false */)
CharacterDatabase.CommitTransaction(trans);
- ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
- ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
+ ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, nullptr);
+ ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, nullptr);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
stmt->setUInt32(0, m_dbStoreId);
@@ -821,7 +830,7 @@ void Group::Disband(bool hideDestroy /* = false */)
/*** LOOT SYSTEM ***/
/*********************************************************/
-void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r)
+void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, Roll const& r)
{
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
data << uint64(r.itemGUID); // guid of rolled item
@@ -841,7 +850,7 @@ void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r)
continue;
if (itr->second == NOT_EMITED_YET)
- p->GetSession()->SendPacket(&data);
+ p->SendDirectMessage(&data);
}
}
@@ -864,7 +873,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
voteMask &= ~ROLL_FLAG_TYPE_NEED;
data << uint8(voteMask); // roll type mask
- p->GetSession()->SendPacket(&data);
+ p->SendDirectMessage(&data);
}
void Group::SendLootRoll(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
@@ -887,7 +896,7 @@ void Group::SendLootRoll(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rol
continue;
if (itr->second != NOT_VALID)
- p->GetSession()->SendPacket(&data);
+ p->SendDirectMessage(&data);
}
}
@@ -910,7 +919,7 @@ void Group::SendLootRollWon(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8
continue;
if (itr->second != NOT_VALID)
- p->GetSession()->SendPacket(&data);
+ p->SendDirectMessage(&data);
}
}
@@ -930,7 +939,7 @@ void Group::SendLootAllPassed(Roll const& roll)
continue;
if (itr->second != NOT_VALID)
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
}
@@ -981,7 +990,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member || !member->GetSession())
@@ -1063,7 +1072,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member || !member->GetSession())
@@ -1121,7 +1130,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
Roll* r = new Roll(newitemGUID, *i);
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* playerToRoll = itr->GetSource();
if (!playerToRoll || !playerToRoll->GetSession())
@@ -1196,7 +1205,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
Roll* r = new Roll(newitemGUID, *i);
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* playerToRoll = itr->GetSource();
if (!playerToRoll || !playerToRoll->GetSession())
@@ -1272,7 +1281,7 @@ void Group::MasterLoot(Loot* loot, WorldObject* pLootedObject)
WorldPacket data(SMSG_LOOT_MASTER_LIST, 1 + GetMembersCount() * 8);
data << uint8(GetMembersCount());
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* looter = itr->GetSource();
if (!looter->IsInWorld())
@@ -1287,11 +1296,11 @@ void Group::MasterLoot(Loot* loot, WorldObject* pLootedObject)
data.put<uint8>(0, real_count);
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* looter = itr->GetSource();
if (looter->IsAtGroupRewardDistance(pLootedObject))
- looter->GetSession()->SendPacket(&data);
+ looter->SendDirectMessage(&data);
}
}
@@ -1372,7 +1381,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
ObjectGuid maxguid = ObjectGuid::Empty;
Player* player = nullptr;
- for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
{
if (itr->second != NEED)
continue;
@@ -1416,7 +1425,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
{
item->is_blocked = false;
item->rollWinnerGUID = player->GetGUID();
- player->SendEquipError(msg, NULL, NULL, roll->itemid);
+ player->SendEquipError(msg, nullptr, nullptr, roll->itemid);
}
}
}
@@ -1441,7 +1450,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
continue;
player = ObjectAccessor::FindPlayer(itr->first);
- if (!player || (allowedMap != NULL && player->FindMap() != allowedMap))
+ if (!player || (allowedMap != nullptr && player->FindMap() != allowedMap))
{
--roll->totalGreed;
continue;
@@ -1483,7 +1492,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
{
item->is_blocked = false;
item->rollWinnerGUID = player->GetGUID();
- player->SendEquipError(msg, NULL, NULL, roll->itemid);
+ player->SendEquipError(msg, nullptr, nullptr, roll->itemid);
}
}
else if (rollvote == DISENCHANT)
@@ -1507,7 +1516,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
for (uint32 i = 0; i < max_slot; ++i)
{
LootItem* lootItem = loot.LootItemInSlot(i, player);
- player->SendEquipError(msg, NULL, NULL, lootItem->itemid);
+ player->SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
player->SendItemRetrievalMail(lootItem->itemid, lootItem->count);
}
}
@@ -1647,7 +1656,7 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
data << uint8(m_raidDifficulty >= RAID_DIFFICULTY_10MAN_HEROIC); // 3.3 Dynamic Raid Difficulty - 0 normal/1 heroic
}
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
void Group::UpdatePlayerOutOfRange(Player* player)
@@ -1659,35 +1668,35 @@ void Group::UpdatePlayerOutOfRange(Player* player)
player->GetSession()->BuildPartyMemberStatsChangedPacket(player, &data);
Player* member;
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
member = itr->GetSource();
if (member && member != player && (!member->IsInMap(player) || !member->IsWithinDist(player, member->GetSightRange(), false)))
- member->GetSession()->SendPacket(&data);
+ member->SendDirectMessage(&data);
}
}
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group /*= -1*/, ObjectGuid ignoredPlayer /*= ObjectGuid::Empty*/)
{
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || (!ignoredPlayer.IsEmpty() && player->GetGUID() == ignoredPlayer) || (ignorePlayersInBGRaid && player->GetGroup() != this))
continue;
if (player->GetSession() && (group == -1 || itr->getSubGroup() == group))
- player->GetSession()->SendPacket(packet);
+ player->SendDirectMessage(packet);
}
}
void Group::BroadcastReadyCheck(WorldPacket* packet)
{
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (player && player->GetSession())
if (IsLeader(player->GetGUID()) || IsAssistant(player->GetGUID()))
- player->GetSession()->SendPacket(packet);
+ player->SendDirectMessage(packet);
}
}
@@ -1827,7 +1836,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
}
// search next after current
- Player* pNewLooter = NULL;
+ Player* pNewLooter = nullptr;
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
{
if (Player* player = ObjectAccessor::FindPlayer(itr->guid))
@@ -1900,7 +1909,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
// check every member of the group to be able to join
memberscount = 0;
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next(), ++memberscount)
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next(), ++memberscount)
{
Player* member = itr->GetSource();
// offline member? don't let join
@@ -1969,7 +1978,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
CharacterDatabase.Execute(stmt);
}
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player->GetSession())
@@ -1993,7 +2002,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
CharacterDatabase.Execute(stmt);
}
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player->GetSession())
@@ -2006,7 +2015,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
bool Group::InCombatToInstance(uint32 instanceId)
{
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (player && player->GetInstanceId() == instanceId && !player->getAttackers().empty() && (player->GetMap()->IsRaidOrHeroicDungeon()))
@@ -2030,7 +2039,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
{
InstanceSave* instanceSave = itr->second.save;
- const MapEntry* entry = sMapStore.LookupEntry(itr->first);
+ MapEntry const* entry = sMapStore.LookupEntry(itr->first);
if (!entry || entry->IsRaid() != isRaid || (!instanceSave->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND))
{
++itr;
@@ -2066,7 +2075,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
{
if (Group* group = SendMsgTo->GetGroup())
{
- for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
if (Player* player = groupRef->GetSource())
player->SendResetInstanceSuccess(instanceSave->GetMapId());
}
@@ -2122,7 +2131,7 @@ InstanceGroupBind* Group::GetBoundInstance(Map* aMap)
InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
{
if (!mapEntry || !mapEntry->IsDungeon())
- return NULL;
+ return nullptr;
Difficulty difficulty = GetDifficulty(mapEntry->IsRaid());
return GetBoundInstance(difficulty, mapEntry->MapID);
@@ -2137,13 +2146,13 @@ InstanceGroupBind* Group::GetBoundInstance(Difficulty difficulty, uint32 mapId)
if (itr != m_boundInstances[difficulty].end())
return &itr->second;
else
- return NULL;
+ return nullptr;
}
InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, bool load)
{
if (!save || isBGGroup() || isBFGroup())
- return NULL;
+ return nullptr;
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
@@ -2218,7 +2227,7 @@ void Group::BroadcastGroupUpdate(void)
void Group::ResetMaxEnchantingLevel()
{
m_maxEnchantingLevel = 0;
- Player* member = NULL;
+ Player* member = nullptr;
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
member = ObjectAccessor::FindPlayer(citr->guid);
@@ -2274,12 +2283,12 @@ bool Group::isRaidGroup() const
bool Group::isBGGroup() const
{
- return m_bgGroup != NULL;
+ return m_bgGroup != nullptr;
}
bool Group::isBFGroup() const
{
- return m_bfGroup != NULL;
+ return m_bfGroup != nullptr;
}
bool Group::IsCreated() const
@@ -2459,7 +2468,7 @@ bool Group::isRollLootActive() const
Group::Rolls::iterator Group::GetRoll(ObjectGuid Guid)
{
Rolls::iterator iter;
- for (iter=RollId.begin(); iter != RollId.end(); ++iter)
+ for (iter = RollId.begin(); iter != RollId.end(); ++iter)
if ((*iter)->itemGUID == Guid && (*iter)->isValid())
return iter;
return RollId.end();