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authorShauren <shauren.trinity@gmail.com>2014-07-28 23:32:53 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-28 23:32:53 +0200
commit86f3ee99493613700cfa166361336821eaf79793 (patch)
tree960557f0a7860a6e64efec5beb24d9297451e1c9 /src/server/game/Groups/Group.cpp
parent050ef80f6b1b0fce14ea3d52628f4d3415109dd0 (diff)
Core/Instances: Explicitly unload InstanceSaveMgr before MapManager, fixes invalid memory access at shutdown
Closes #12635
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 2e7633091f3..8068e82f676 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -80,8 +80,6 @@ Group::~Group()
delete(r);
}
- // it is undefined whether objectmgr (which stores the groups) or instancesavemgr
- // will be unloaded first so we must be prepared for both cases
// this may unload some instance saves
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2)