diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-01-14 18:42:23 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-01-14 18:42:23 +0100 |
| commit | 894c27af520eb550764d4cacd2b43e87fd100597 (patch) | |
| tree | 48df44f5a28e6b253d427e64f5a9babf4cef5ff6 /src/server/game/Groups/Group.cpp | |
| parent | f4075f0f945c842fe2b1a08ea4a7fa253e8e2e53 (diff) | |
Core/Groups: Need restrictions in need before greed loot method should apply only to LFG dungeons
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rwxr-xr-x | src/server/game/Groups/Group.cpp | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index b2fb59ea993..19bc1ab7dea 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -190,7 +190,7 @@ void Group::LoadGroupFromDB(Field* fields) m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL; else m_raidDifficulty = Difficulty(r_diff); - + if (m_groupType & GROUPTYPE_LFG) sLFGMgr->_LoadFromDB(fields, GetGUID()); } @@ -547,7 +547,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV } SendUpdate(); - + if (isLFGGroup() && GetMembersCount() == 1) { Player* Leader = ObjectAccessor::FindPlayer(GetLeaderGUID()); @@ -700,7 +700,7 @@ void Group::Disband(bool hideDestroy /* = false */) CharacterDatabase.CommitTransaction(trans); ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL); ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL); - + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA); stmt->setUInt32(0, m_dbStoreId); CharacterDatabase.Execute(stmt); @@ -740,25 +740,25 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r) } } -void Group::SendLootStartRollToPlayer(uint32 CountDown, uint32 mapid, Player* p, bool NeedBlocked, const Roll &r) +void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r) { if (!p || !p->GetSession()) return; - + WorldPacket data(SMSG_LOOT_START_ROLL, (8 + 4 + 4 + 4 + 4 + 4 + 4 + 1 )); data << uint64(r.itemGUID); // guid of rolled item - data << uint32(mapid); // 3.3.3 mapid + data << uint32(mapId); // 3.3.3 mapid data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it??? data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for data << uint32(r.itemRandomSuffix); // randomSuffix data << uint32(r.itemRandomPropId); // item random property ID data << uint32(r.itemCount); // items in stack - data << uint32(CountDown); // the countdown time to choose "need" or "greed" - uint8 VoteMask = r.rollVoteMask; - if (NeedBlocked) - VoteMask &= ~ROLL_FLAG_TYPE_NEED; - data << uint8(VoteMask); // roll type mask - + data << uint32(countDown); // the countdown time to choose "need" or "greed" + uint8 voteMask = r.rollVoteMask; + if (!canNeed) + voteMask &= ~ROLL_FLAG_TYPE_NEED; + data << uint8(voteMask); // roll type mask + p->GetSession()->SendPacket(&data); } @@ -944,7 +944,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) { ItemTemplate const* item; uint8 itemSlot = 0; - for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) + for (std::vector<LootItem>::iterator i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) { if (i->freeforall) continue; @@ -991,7 +991,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) loot->items[itemSlot].is_blocked = true; //Broadcast Pass and Send Rollstart - for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr = r->playerVote.begin(); itr != r->playerVote.end(); ++itr) { Player* p = ObjectAccessor::FindPlayer(itr->first); if (!p || !p->GetSession()) @@ -999,10 +999,8 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) if (itr->second == PASS) SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r); - if (p->CanRollForItem(item) == EQUIP_ERR_OK) - SendLootStartRollToPlayer(60000, lootedObject->GetMapId(), p, false, *r); else - SendLootStartRollToPlayer(60000, lootedObject->GetMapId(), p, true, *r); + SendLootStartRollToPlayer(60000, lootedObject->GetMapId(), p, p->CanRollForItemInLFG(item, lootedObject) == EQUIP_ERR_OK, *r); } RollId.push_back(r); @@ -1012,6 +1010,11 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) creature->m_groupLootTimer = 60000; creature->lootingGroupLowGUID = GetLowGUID(); } + else if (GameObject* go = lootedObject->ToGameObject()) + { + go->m_groupLootTimer = 60000; + go->lootingGroupLowGUID = GetLowGUID(); + } } else delete r; |
