diff options
| author | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
| commit | 9083271a2f29326ae91a3239b972ca63513169f6 (patch) | |
| tree | 4b28f5c0c3cb4d447140743bd413402a7c685f8d /src/server/game/Groups/Group.cpp | |
| parent | 93fc24ece91443225bbecf9f3cb59658194dcbf3 (diff) | |
* Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 1b12db95c68..d13fed7eebc 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -84,7 +84,7 @@ Group::~Group() bool Group::Create(const uint64 &guid, const char * name) { - uint32 lowguid = objmgr.GenerateLowGuid(HIGHGUID_GROUP); + uint32 lowguid = sObjectMgr.GenerateLowGuid(HIGHGUID_GROUP); m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP); m_leaderGuid = guid; m_leaderName = name; @@ -102,7 +102,7 @@ bool Group::Create(const uint64 &guid, const char * name) m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL; if (!isBGGroup()) { - Player *leader = objmgr.GetPlayer(guid); + Player *leader = sObjectMgr.GetPlayer(guid); if (leader) { m_dungeonDifficulty = leader->GetDungeonDifficulty(); @@ -142,7 +142,7 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result, m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); // group leader not exist - if (!objmgr.GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName)) + if (!sObjectMgr.GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName)) return false; m_lootMethod = LootMethod(fields[1].GetUInt8()); @@ -191,7 +191,7 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup) member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); // skip non-existed member - if (!objmgr.GetPlayerNameByGUID(member.guid, member.name)) + if (!sObjectMgr.GetPlayerNameByGUID(member.guid, member.name)) { CharacterDatabase.PQuery("DELETE FROM group_member WHERE memberGuid=%u", guidLow); return false; @@ -219,7 +219,7 @@ void Group::ConvertToRaid() // update quest related GO states (quest activity dependent from raid membership) for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) - if (Player* player = objmgr.GetPlayer(citr->guid)) + if (Player* player = sObjectMgr.GetPlayer(citr->guid)) player->UpdateForQuestWorldObjects(); } @@ -294,7 +294,7 @@ bool Group::AddMember(const uint64 &guid, const char* name) return false; SendUpdate(); - Player *player = objmgr.GetPlayer(guid); + Player *player = sObjectMgr.GetPlayer(guid); if (player) { if (!IsLeader(player->GetGUID()) && !isBGGroup()) @@ -344,7 +344,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) { bool leaderChanged = _removeMember(guid); - if (Player *player = objmgr.GetPlayer(guid)) + if (Player *player = sObjectMgr.GetPlayer(guid)) { // quest related GO state dependent from raid membership if (isRaidGroup()) @@ -413,7 +413,7 @@ void Group::Disband(bool hideDestroy) for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { - player = objmgr.GetPlayer(citr->guid); + player = sObjectMgr.GetPlayer(citr->guid); if (!player) continue; @@ -502,7 +502,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r) for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) { - Player *p = objmgr.GetPlayer(itr->first); + Player *p = sObjectMgr.GetPlayer(itr->first); if (!p || !p->GetSession()) continue; @@ -526,7 +526,7 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) { - Player *p = objmgr.GetPlayer(itr->first); + Player *p = sObjectMgr.GetPlayer(itr->first); if (!p || !p->GetSession()) continue; @@ -549,7 +549,7 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) { - Player *p = objmgr.GetPlayer(itr->first); + Player *p = sObjectMgr.GetPlayer(itr->first); if (!p || !p->GetSession()) continue; @@ -569,7 +569,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) { - Player *p = objmgr.GetPlayer(itr->first); + Player *p = sObjectMgr.GetPlayer(itr->first); if (!p || !p->GetSession()) continue; @@ -606,7 +606,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject) if (i->freeforall) continue; - item = objmgr.GetItemPrototype(i->itemid); + item = sObjectMgr.GetItemPrototype(i->itemid); if (!item) { //sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); @@ -616,7 +616,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject) //roll for over-threshold item if it's one-player loot if (item->Quality >= uint32(m_lootThreshold)) { - uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); + uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); Roll* r = new Roll(newitemGUID,*i); //a vector is filled with only near party members @@ -659,7 +659,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject) { for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr) { - Player *p = objmgr.GetPlayer(itr->first); + Player *p = sObjectMgr.GetPlayer(itr->first); if (!p || !p->GetSession()) continue; @@ -702,12 +702,12 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject) if (i->freeforall) continue; - item = objmgr.GetItemPrototype(i->itemid); + item = sObjectMgr.GetItemPrototype(i->itemid); //roll for over-threshold item if it's one-player loot if (item->Quality >= uint32(m_lootThreshold)) { - uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); + uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); Roll* r=new Roll(newitemGUID,*i); for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) @@ -753,7 +753,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject) { for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr) { - Player *p = objmgr.GetPlayer(itr->first); + Player *p = sObjectMgr.GetPlayer(itr->first); if (!p || !p->GetSession()) continue; @@ -906,7 +906,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) } } SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll); - player = objmgr.GetPlayer(maxguid); + player = sObjectMgr.GetPlayer(maxguid); if (player && player->GetSession()) { @@ -955,7 +955,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) } } SendLootRollWon(0, maxguid, maxresul, rollvote, *roll); - player = objmgr.GetPlayer(maxguid); + player = sObjectMgr.GetPlayer(maxguid); if (player && player->GetSession()) { @@ -1073,7 +1073,7 @@ void Group::SendUpdate() Player *player; for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { - player = objmgr.GetPlayer(citr->guid); + player = sObjectMgr.GetPlayer(citr->guid); if (!player || !player->GetSession() || player->GetGroup() != this) continue; @@ -1094,7 +1094,7 @@ void Group::SendUpdate() { if (citr->guid == citr2->guid) continue; - Player* member = objmgr.GetPlayer(citr2->guid); + Player* member = sObjectMgr.GetPlayer(citr2->guid); uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE; onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0); @@ -1165,7 +1165,7 @@ void Group::OfflineReadyCheck() { for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { - Player *pl = objmgr.GetPlayer(citr->guid); + Player *pl = sObjectMgr.GetPlayer(citr->guid); if (!pl || !pl->GetSession()) { WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); @@ -1207,7 +1207,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group) if (!guid) return false; - Player *player = objmgr.GetPlayer(guid); + Player *player = sObjectMgr.GetPlayer(guid); MemberSlot member; member.guid = guid; @@ -1253,7 +1253,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group) bool Group::_removeMember(const uint64 &guid) { - Player *player = objmgr.GetPlayer(guid); + Player *player = sObjectMgr.GetPlayer(guid); if (player) { //if we are removing player from battleground raid @@ -1315,7 +1315,7 @@ void Group::_setLeader(const uint64 &guid) ")", GUID_LOPART(m_guid), GUID_LOPART(slot->guid) ); - Player *player = objmgr.GetPlayer(slot->guid); + Player *player = sObjectMgr.GetPlayer(slot->guid); if (player) { for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) @@ -1437,7 +1437,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) if (!isRaidGroup()) return; - Player *player = objmgr.GetPlayer(guid); + Player *player = sObjectMgr.GetPlayer(guid); if (!player) { @@ -1835,7 +1835,7 @@ void Group::BroadcastGroupUpdate(void) for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { - Player *pp = objmgr.GetPlayer(citr->guid); + Player *pp = sObjectMgr.GetPlayer(citr->guid); if (pp && pp->IsInWorld()) { pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2); @@ -1851,7 +1851,7 @@ void Group::ResetMaxEnchantingLevel() Player *pMember = NULL; for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { - if (pMember = objmgr.GetPlayer(citr->guid)) + if (pMember = sObjectMgr.GetPlayer(citr->guid)) if (m_maxEnchantingLevel < pMember->GetSkillValue(SKILL_ENCHANTING)) m_maxEnchantingLevel = pMember->GetSkillValue(SKILL_ENCHANTING); } |
