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authorXTZGZoReX <none@none>2010-08-08 05:25:45 +0200
committerXTZGZoReX <none@none>2010-08-08 05:25:45 +0200
commit9083271a2f29326ae91a3239b972ca63513169f6 (patch)
tree4b28f5c0c3cb4d447140743bd413402a7c685f8d /src/server/game/Groups/Group.cpp
parent93fc24ece91443225bbecf9f3cb59658194dcbf3 (diff)
* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 1b12db95c68..d13fed7eebc 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -84,7 +84,7 @@ Group::~Group()
bool Group::Create(const uint64 &guid, const char * name)
{
- uint32 lowguid = objmgr.GenerateLowGuid(HIGHGUID_GROUP);
+ uint32 lowguid = sObjectMgr.GenerateLowGuid(HIGHGUID_GROUP);
m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP);
m_leaderGuid = guid;
m_leaderName = name;
@@ -102,7 +102,7 @@ bool Group::Create(const uint64 &guid, const char * name)
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
if (!isBGGroup())
{
- Player *leader = objmgr.GetPlayer(guid);
+ Player *leader = sObjectMgr.GetPlayer(guid);
if (leader)
{
m_dungeonDifficulty = leader->GetDungeonDifficulty();
@@ -142,7 +142,7 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result,
m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
// group leader not exist
- if (!objmgr.GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
+ if (!sObjectMgr.GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
return false;
m_lootMethod = LootMethod(fields[1].GetUInt8());
@@ -191,7 +191,7 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
// skip non-existed member
- if (!objmgr.GetPlayerNameByGUID(member.guid, member.name))
+ if (!sObjectMgr.GetPlayerNameByGUID(member.guid, member.name))
{
CharacterDatabase.PQuery("DELETE FROM group_member WHERE memberGuid=%u", guidLow);
return false;
@@ -219,7 +219,7 @@ void Group::ConvertToRaid()
// update quest related GO states (quest activity dependent from raid membership)
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
- if (Player* player = objmgr.GetPlayer(citr->guid))
+ if (Player* player = sObjectMgr.GetPlayer(citr->guid))
player->UpdateForQuestWorldObjects();
}
@@ -294,7 +294,7 @@ bool Group::AddMember(const uint64 &guid, const char* name)
return false;
SendUpdate();
- Player *player = objmgr.GetPlayer(guid);
+ Player *player = sObjectMgr.GetPlayer(guid);
if (player)
{
if (!IsLeader(player->GetGUID()) && !isBGGroup())
@@ -344,7 +344,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
{
bool leaderChanged = _removeMember(guid);
- if (Player *player = objmgr.GetPlayer(guid))
+ if (Player *player = sObjectMgr.GetPlayer(guid))
{
// quest related GO state dependent from raid membership
if (isRaidGroup())
@@ -413,7 +413,7 @@ void Group::Disband(bool hideDestroy)
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- player = objmgr.GetPlayer(citr->guid);
+ player = sObjectMgr.GetPlayer(citr->guid);
if (!player)
continue;
@@ -502,7 +502,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = objmgr.GetPlayer(itr->first);
+ Player *p = sObjectMgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -526,7 +526,7 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = objmgr.GetPlayer(itr->first);
+ Player *p = sObjectMgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -549,7 +549,7 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid,
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = objmgr.GetPlayer(itr->first);
+ Player *p = sObjectMgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -569,7 +569,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = objmgr.GetPlayer(itr->first);
+ Player *p = sObjectMgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -606,7 +606,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
if (i->freeforall)
continue;
- item = objmgr.GetItemPrototype(i->itemid);
+ item = sObjectMgr.GetItemPrototype(i->itemid);
if (!item)
{
//sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
@@ -616,7 +616,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
- uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
+ uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
Roll* r = new Roll(newitemGUID,*i);
//a vector is filled with only near party members
@@ -659,7 +659,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
{
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- Player *p = objmgr.GetPlayer(itr->first);
+ Player *p = sObjectMgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -702,12 +702,12 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
if (i->freeforall)
continue;
- item = objmgr.GetItemPrototype(i->itemid);
+ item = sObjectMgr.GetItemPrototype(i->itemid);
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
- uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
+ uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
Roll* r=new Roll(newitemGUID,*i);
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
@@ -753,7 +753,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
{
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- Player *p = objmgr.GetPlayer(itr->first);
+ Player *p = sObjectMgr.GetPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -906,7 +906,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
}
}
SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll);
- player = objmgr.GetPlayer(maxguid);
+ player = sObjectMgr.GetPlayer(maxguid);
if (player && player->GetSession())
{
@@ -955,7 +955,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
}
}
SendLootRollWon(0, maxguid, maxresul, rollvote, *roll);
- player = objmgr.GetPlayer(maxguid);
+ player = sObjectMgr.GetPlayer(maxguid);
if (player && player->GetSession())
{
@@ -1073,7 +1073,7 @@ void Group::SendUpdate()
Player *player;
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- player = objmgr.GetPlayer(citr->guid);
+ player = sObjectMgr.GetPlayer(citr->guid);
if (!player || !player->GetSession() || player->GetGroup() != this)
continue;
@@ -1094,7 +1094,7 @@ void Group::SendUpdate()
{
if (citr->guid == citr2->guid)
continue;
- Player* member = objmgr.GetPlayer(citr2->guid);
+ Player* member = sObjectMgr.GetPlayer(citr2->guid);
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
@@ -1165,7 +1165,7 @@ void Group::OfflineReadyCheck()
{
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- Player *pl = objmgr.GetPlayer(citr->guid);
+ Player *pl = sObjectMgr.GetPlayer(citr->guid);
if (!pl || !pl->GetSession())
{
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
@@ -1207,7 +1207,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
if (!guid)
return false;
- Player *player = objmgr.GetPlayer(guid);
+ Player *player = sObjectMgr.GetPlayer(guid);
MemberSlot member;
member.guid = guid;
@@ -1253,7 +1253,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
bool Group::_removeMember(const uint64 &guid)
{
- Player *player = objmgr.GetPlayer(guid);
+ Player *player = sObjectMgr.GetPlayer(guid);
if (player)
{
//if we are removing player from battleground raid
@@ -1315,7 +1315,7 @@ void Group::_setLeader(const uint64 &guid)
")", GUID_LOPART(m_guid), GUID_LOPART(slot->guid)
);
- Player *player = objmgr.GetPlayer(slot->guid);
+ Player *player = sObjectMgr.GetPlayer(slot->guid);
if (player)
{
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
@@ -1437,7 +1437,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
if (!isRaidGroup())
return;
- Player *player = objmgr.GetPlayer(guid);
+ Player *player = sObjectMgr.GetPlayer(guid);
if (!player)
{
@@ -1835,7 +1835,7 @@ void Group::BroadcastGroupUpdate(void)
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- Player *pp = objmgr.GetPlayer(citr->guid);
+ Player *pp = sObjectMgr.GetPlayer(citr->guid);
if (pp && pp->IsInWorld())
{
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
@@ -1851,7 +1851,7 @@ void Group::ResetMaxEnchantingLevel()
Player *pMember = NULL;
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- if (pMember = objmgr.GetPlayer(citr->guid))
+ if (pMember = sObjectMgr.GetPlayer(citr->guid))
if (m_maxEnchantingLevel < pMember->GetSkillValue(SKILL_ENCHANTING))
m_maxEnchantingLevel = pMember->GetSkillValue(SKILL_ENCHANTING);
}