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authorShauren <shauren.trinity@gmail.com>2014-03-29 13:31:06 +0100
committerShauren <shauren.trinity@gmail.com>2014-03-29 13:31:06 +0100
commit973888ea2cc5dbea80a6a23cc80acd55e3061c09 (patch)
tree1f7c69f2c8227be32650a5dc2771e0b6d7fe915e /src/server/game/Groups/Group.cpp
parent3fd6dd6175a3f75fd953083125ba3e62ab2bf1f4 (diff)
Core/Maps: Fixed incorrect difficulty markers shown on the interface inside Icecrown Citadel (always displaying normal mode)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 744ff52a2e2..113df993f81 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1554,7 +1554,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
data << uint8(m_lootThreshold); // loot threshold
data << uint8(m_dungeonDifficulty); // Dungeon Difficulty
data << uint8(m_raidDifficulty); // Raid Difficulty
- data << uint8(0); // 3.3
+ data << uint8(m_raidDifficulty >= RAID_DIFFICULTY_10MAN_HEROIC); // 3.3 Dynamic Raid Difficulty - 0 normal/1 heroic
}
player->GetSession()->SendPacket(&data);