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authorShauren <shauren.trinity@gmail.com>2022-05-14 20:40:55 +0200
committerShauren <shauren.trinity@gmail.com>2022-05-14 20:40:55 +0200
commita12f93907083c1c7a8e6a33a3c1724625395af7e (patch)
tree5af177e53e366fd93d2f1bdb8a435011b33a2f00 /src/server/game/Groups/Group.cpp
parent25c0aaa83fede6cd5214da00bb08a21c0b28c4be (diff)
Core/PacketIO: Implemented SMSG_BROADCAST_SUMMON_CAST and SMSG_BROADCAST_SUMMON_RESPONSE
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index b0f787256d3..4dfa4dd7b7f 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1633,9 +1633,9 @@ void Group::UpdatePlayerOutOfRange(Player* player)
}
}
-void Group::BroadcastAddonMessagePacket(WorldPacket const* packet, const std::string& prefix, bool ignorePlayersInBGRaid, int group /*= -1*/, ObjectGuid ignore /*= ObjectGuid::Empty*/)
+void Group::BroadcastAddonMessagePacket(WorldPacket const* packet, const std::string& prefix, bool ignorePlayersInBGRaid, int group /*= -1*/, ObjectGuid ignore /*= ObjectGuid::Empty*/) const
{
- for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
+ for (GroupReference const* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || (!ignore.IsEmpty() && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
@@ -1646,11 +1646,11 @@ void Group::BroadcastAddonMessagePacket(WorldPacket const* packet, const std::st
}
}
-void Group::BroadcastPacket(WorldPacket const* packet, bool ignorePlayersInBGRaid, int group, ObjectGuid ignoredPlayer)
+void Group::BroadcastPacket(WorldPacket const* packet, bool ignorePlayersInBGRaid, int group, ObjectGuid ignoredPlayer) const
{
- for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
+ for (GroupReference const* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{
- Player* player = itr->GetSource();
+ Player const* player = itr->GetSource();
if (!player || (!ignoredPlayer.IsEmpty() && player->GetGUID() == ignoredPlayer) || (ignorePlayersInBGRaid && player->GetGroup() != this))
continue;