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authorRoc13x <roc13x@gmail.com>2018-03-05 21:50:57 +0000
committerShauren <shauren.trinity@gmail.com>2018-03-05 22:50:57 +0100
commita9f75558dc583624ea83afcd36a6cbd7a4088940 (patch)
tree7f95dd5f3ac3985178c021bf19506517cc05b4f5 /src/server/game/Groups/Group.cpp
parent58930d273fca5b7cd92f0f5ff987890d50373c59 (diff)
Core/Items: PvP item levels basic implementation (#20160)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index a68f4aec9ad..8a5bc685efe 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1902,7 +1902,7 @@ ItemDisenchantLootEntry const* Roll::GetItemDisenchantLoot(Player const* player)
bonusData.Initialize(itemInstance);
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemid);
- uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->getLevel(), 0, lootItemInSlot->upgradeId);
+ uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->getLevel(), 0, lootItemInSlot->upgradeId, 0, 0, 0, false);
return Item::GetDisenchantLoot(itemTemplate, bonusData.Quality, itemLevel);
}