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authorlinencloth <none@none>2010-11-13 17:18:09 +0100
committerlinencloth <none@none>2010-11-13 17:18:09 +0100
commitbf888285aab32ae2571002f23dd217396b2f12d8 (patch)
treee13695f4909b7df4f218057126919321b4374f58 /src/server/game/Groups/Group.cpp
parent995408f0a9e6512af53e7719799d332d487f84eb (diff)
Core:
- Redesigned stealth and invisibility handling - Implemented the handling of multiple stealth types - Implemented fake inebriation - The message deliverer no longer sends packets from a non-visible source - The server won't send that much garbage which just takes bandwith - It won't be possible to use cheats to detect invisible objects - Removed a lot of checks for the Z-coord - Fixes visibility problems happening while flying - Limited the grid activation range of creatures to use less resources - Implemented Shroud of Death - Implemented increased visibility range for active objects - Removed visibility check at spellhit (only sanctuary effects should prevent it) (And a lot of other changes...) Closes issue 4208 Closes issue 3049 Closes issue 2097 Closes issue 2198 Closes issue 2384 Closes issue 2197 Closes issue 2319 --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 54a4779e06f..11561e9341a 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1147,9 +1147,9 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- player = itr->getSource();
- if (player && player != pPlayer && !pPlayer->isVisibleFor(player))
- player->GetSession()->SendPacket(&data);
+ if (player = itr->getSource())
+ if (!player->canSeeOrDetect(pPlayer))
+ player->GetSession()->SendPacket(&data);
}
}