diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-05-07 01:16:29 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2016-05-07 01:16:29 +0200 |
commit | c75fcbe20b07fd7518be58bf02ba30d903133449 (patch) | |
tree | 747a9ecc6a91ffc04d394090c0a3d2e588f630b4 /src/server/game/Groups/Group.cpp | |
parent | 44962fe3a9551f183ee9003c8947d5f433cfee16 (diff) |
Core/Achievements: AchievementMgr refactoring
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index b95a235bcb6..43763631b0b 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1417,7 +1417,7 @@ void Group::CountTheRoll(Rolls::iterator rollI) if (player && player->GetSession()) { - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul); + player->UpdateCriteria(CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul); ItemPosCountVec dest; LootItem* item = &(roll->itemSlot >= roll->getLoot()->items.size() ? roll->getLoot()->quest_items[roll->itemSlot - roll->getLoot()->items.size()] : roll->getLoot()->items[roll->itemSlot]); @@ -1466,7 +1466,7 @@ void Group::CountTheRoll(Rolls::iterator rollI) if (player && player->GetSession()) { - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul); + player->UpdateCriteria(CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul); LootItem* item = &(roll->itemSlot >= roll->getLoot()->items.size() ? roll->getLoot()->quest_items[roll->itemSlot - roll->getLoot()->items.size()] : roll->getLoot()->items[roll->itemSlot]); @@ -1493,7 +1493,7 @@ void Group::CountTheRoll(Rolls::iterator rollI) roll->getLoot()->NotifyItemRemoved(roll->itemSlot); roll->getLoot()->unlootedCount--; ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(roll->itemid); - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, 13262); // Disenchant + player->UpdateCriteria(CRITERIA_TYPE_CAST_SPELL, 13262); // Disenchant ItemPosCountVec dest; InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count); |