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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-12 15:36:55 +0200
committerGitHub <noreply@github.com>2020-07-12 15:36:55 +0200
commitc92950b3e1f6366d85d707365a8ad2caddafeecc (patch)
tree9c034dc61e7b8dc5d480bfd476a6631b8d9dd592 /src/server/game/Groups/Group.cpp
parent352944266822f8c8d3bfdd6078c6f82d3555dd85 (diff)
Core/DataStores: Update DBC field names to generated ones (#24999)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index a8f1e9ad6c2..017243afb7d 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1969,7 +1969,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
// check for min / max count
uint32 memberscount = GetMembersCount();
- if (memberscount > bgEntry->maxGroupSize) // no MinPlayerCount for battlegrounds
+ if (memberscount > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)
@@ -2002,7 +2002,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (member->GetTeam() != team)
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
// not in the same battleground level braket, don't let join
- PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->GetLevel());
+ PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->MapID, member->GetLevel());
if (memberBracketEntry != bracketEntry)
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
// don't let join rated matches if the arena team id doesn't match
@@ -2132,7 +2132,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
if (method == INSTANCE_RESET_ALL)
{
// the "reset all instances" method can only reset normal maps
- if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
+ if (entry->InstanceType == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
{
++itr;
continue;
@@ -2184,7 +2184,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
else
{
WorldSafeLocsEntry const * graveyardLocation = sObjectMgr->GetClosestGraveyard(instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z, instanceEntrance->target_mapId, SendMsgTo->GetTeam());
- uint32 const zoneId = sMapMgr->GetZoneId(PHASEMASK_NORMAL, graveyardLocation->map_id, graveyardLocation->x, graveyardLocation->y, graveyardLocation->z);
+ uint32 const zoneId = sMapMgr->GetZoneId(PHASEMASK_NORMAL, graveyardLocation->Continent, graveyardLocation->Loc.X, graveyardLocation->Loc.Y, graveyardLocation->Loc.Z);
for (MemberSlot const& member : GetMemberSlots())
{
@@ -2192,11 +2192,11 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
{
CharacterDatabasePreparedStatement*stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID);
- stmt->setFloat(0, graveyardLocation->x);
- stmt->setFloat(1, graveyardLocation->y);
- stmt->setFloat(2, graveyardLocation->z);
+ stmt->setFloat(0, graveyardLocation->Loc.X);
+ stmt->setFloat(1, graveyardLocation->Loc.Y);
+ stmt->setFloat(2, graveyardLocation->Loc.Z);
stmt->setFloat(3, instanceEntrance->target_Orientation);
- stmt->setUInt32(4, graveyardLocation->map_id);
+ stmt->setUInt32(4, graveyardLocation->Continent);
stmt->setUInt32(5, zoneId);
stmt->setUInt32(6, member.guid.GetCounter());
stmt->setUInt32(7, map->GetId());
@@ -2251,7 +2251,7 @@ InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
return nullptr;
Difficulty difficulty = GetDifficulty(mapEntry->IsRaid());
- return GetBoundInstance(difficulty, mapEntry->MapID);
+ return GetBoundInstance(difficulty, mapEntry->ID);
}
InstanceGroupBind* Group::GetBoundInstance(Difficulty difficulty, uint32 mapId)