diff options
author | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-12 15:36:55 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-12 15:36:55 +0200 |
commit | c92950b3e1f6366d85d707365a8ad2caddafeecc (patch) | |
tree | 9c034dc61e7b8dc5d480bfd476a6631b8d9dd592 /src/server/game/Groups/Group.cpp | |
parent | 352944266822f8c8d3bfdd6078c6f82d3555dd85 (diff) |
Core/DataStores: Update DBC field names to generated ones (#24999)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index a8f1e9ad6c2..017243afb7d 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1969,7 +1969,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* // check for min / max count uint32 memberscount = GetMembersCount(); - if (memberscount > bgEntry->maxGroupSize) // no MinPlayerCount for battlegrounds + if (memberscount > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.) @@ -2002,7 +2002,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* if (member->GetTeam() != team) return ERR_BATTLEGROUND_JOIN_TIMED_OUT; // not in the same battleground level braket, don't let join - PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->GetLevel()); + PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->MapID, member->GetLevel()); if (memberBracketEntry != bracketEntry) return ERR_BATTLEGROUND_JOIN_RANGE_INDEX; // don't let join rated matches if the arena team id doesn't match @@ -2132,7 +2132,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) if (method == INSTANCE_RESET_ALL) { // the "reset all instances" method can only reset normal maps - if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC) + if (entry->InstanceType == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC) { ++itr; continue; @@ -2184,7 +2184,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) else { WorldSafeLocsEntry const * graveyardLocation = sObjectMgr->GetClosestGraveyard(instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z, instanceEntrance->target_mapId, SendMsgTo->GetTeam()); - uint32 const zoneId = sMapMgr->GetZoneId(PHASEMASK_NORMAL, graveyardLocation->map_id, graveyardLocation->x, graveyardLocation->y, graveyardLocation->z); + uint32 const zoneId = sMapMgr->GetZoneId(PHASEMASK_NORMAL, graveyardLocation->Continent, graveyardLocation->Loc.X, graveyardLocation->Loc.Y, graveyardLocation->Loc.Z); for (MemberSlot const& member : GetMemberSlots()) { @@ -2192,11 +2192,11 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) { CharacterDatabasePreparedStatement*stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID); - stmt->setFloat(0, graveyardLocation->x); - stmt->setFloat(1, graveyardLocation->y); - stmt->setFloat(2, graveyardLocation->z); + stmt->setFloat(0, graveyardLocation->Loc.X); + stmt->setFloat(1, graveyardLocation->Loc.Y); + stmt->setFloat(2, graveyardLocation->Loc.Z); stmt->setFloat(3, instanceEntrance->target_Orientation); - stmt->setUInt32(4, graveyardLocation->map_id); + stmt->setUInt32(4, graveyardLocation->Continent); stmt->setUInt32(5, zoneId); stmt->setUInt32(6, member.guid.GetCounter()); stmt->setUInt32(7, map->GetId()); @@ -2251,7 +2251,7 @@ InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry) return nullptr; Difficulty difficulty = GetDifficulty(mapEntry->IsRaid()); - return GetBoundInstance(difficulty, mapEntry->MapID); + return GetBoundInstance(difficulty, mapEntry->ID); } InstanceGroupBind* Group::GetBoundInstance(Difficulty difficulty, uint32 mapId) |