diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-02-25 00:13:14 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-04-28 21:19:46 +0200 |
| commit | ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 (patch) | |
| tree | 68487de0cd291b6aba9131a4eade228433f05d99 /src/server/game/Groups/Group.cpp | |
| parent | 455ef1a64af14ee249e270b451f67f552ba3605a (diff) | |
Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0bb195efc460944dd4e0fab2a858b300
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index d7d08508230..c73aeb3a719 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -960,7 +960,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject) //roll for over-threshold item if it's one-player loot if (item->GetQuality() >= uint32(m_lootThreshold)) { - ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>()->Generate()); + ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>().Generate()); Roll* r = new Roll(newitemGUID, *i); //a vector is filled with only near party members @@ -1044,7 +1044,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject) continue; } - ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>()->Generate()); + ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>().Generate()); Roll* r = new Roll(newitemGUID, *i); //a vector is filled with only near party members @@ -1105,7 +1105,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) //roll for over-threshold item if it's one-player loot if (item->GetQuality() >= uint32(m_lootThreshold)) { - ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>()->Generate()); + ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>().Generate()); Roll* r = new Roll(newitemGUID, *i); for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) @@ -1180,7 +1180,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) continue; item = sObjectMgr->GetItemTemplate(i->itemid); - ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>()->Generate()); + ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>().Generate()); Roll* r = new Roll(newitemGUID, *i); for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
