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authorleak <leakzx@googlemail.com>2011-01-20 03:06:51 +0100
committerleak <leakzx@googlemail.com>2011-01-20 03:06:51 +0100
commitdd751242fca2604035f175edc7b8c0cb638f4bef (patch)
tree02b1e3e238724b8de22d4a8668fc12b071223801 /src/server/game/Groups/Group.cpp
parentf7af49291bea4497082e62e11480cd070495210e (diff)
Core/Spells: Better solution for exploit check (Thanks to manuel)
Readd lost changes from char db type cleanup
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 6c56c9c663a..cca876a3e1d 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -160,7 +160,7 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult result, bool lo
m_lootThreshold = ItemQualities(fields[3].GetUInt16());
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
- m_targetIcons[i] = fields[4+i].GetUInt64();
+ m_targetIcons[i] = fields[4+i].GetUInt32();
m_groupType = GroupType(fields[12].GetUInt8());
if (m_groupType & GROUPTYPE_RAID)