diff options
| author | leak <leakzx@googlemail.com> | 2011-01-20 03:06:51 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-01-20 03:06:51 +0100 |
| commit | dd751242fca2604035f175edc7b8c0cb638f4bef (patch) | |
| tree | 02b1e3e238724b8de22d4a8668fc12b071223801 /src/server/game/Groups/Group.cpp | |
| parent | f7af49291bea4497082e62e11480cd070495210e (diff) | |
Core/Spells: Better solution for exploit check (Thanks to manuel)
Readd lost changes from char db type cleanup
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rwxr-xr-x | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 6c56c9c663a..cca876a3e1d 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -160,7 +160,7 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult result, bool lo m_lootThreshold = ItemQualities(fields[3].GetUInt16()); for (uint8 i = 0; i < TARGETICONCOUNT; ++i) - m_targetIcons[i] = fields[4+i].GetUInt64(); + m_targetIcons[i] = fields[4+i].GetUInt32(); m_groupType = GroupType(fields[12].GetUInt8()); if (m_groupType & GROUPTYPE_RAID) |
