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authorIntel <chemicstry@gmail.com>2014-11-07 14:32:47 +0200
committerIntel <chemicstry@gmail.com>2014-11-07 14:32:47 +0200
commite289335e0afb383e30a82a8585fe8430810f35da (patch)
treec8391e7171b4d67ef32528675d280df6db662a27 /src/server/game/Groups/Group.cpp
parent4123e27a66ff88ccdd16adea473a7ce96a511ffd (diff)
Core/DataStores: Updated BattlemasterList.dbc, CharStartOutfit.dbc, CharTitle.dbc structs
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index a434df716f0..8795bd812de 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1851,7 +1851,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
// check for min / max count
uint32 memberscount = GetMembersCount();
- if (memberscount > bgEntry->maxGroupSize) // no MinPlayerCount for battlegrounds
+ if (memberscount > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)