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authorMachiavelli <none@none>2010-06-22 00:42:31 +0200
committerMachiavelli <none@none>2010-06-22 00:42:31 +0200
commiteefe75a31f58c24ec471aa8cd9502fc2b2dfb95b (patch)
tree084b8faffd1b727074003a029ad53ed1fabb2614 /src/server/game/Groups/Group.cpp
parent4e361d0d9b339dde22a1edd7cc9ce5a33cb2f9f0 (diff)
Fix possible bug occuring during shuffling of raid subgroups, and prevent client side exploit. Author: Vladimir.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 95912f21f10..53fa9a3ecdb 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1192,7 +1192,7 @@ bool Group::_addMember(const uint64 &guid, const char* name)
if (m_subGroupsCounts)
{
bool groupFound = false;
- for (; groupid < MAXRAIDSIZE/MAXGROUPSIZE; ++groupid)
+ for (; groupid < MAX_RAID_SUBGROUPS; ++groupid)
{
if (m_subGroupsCounts[groupid] < MAXGROUPSIZE)
{
@@ -1445,17 +1445,20 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
{
if (!isRaidGroup())
return;
+
Player *player = objmgr.GetPlayer(guid);
if (!player)
{
- uint8 prevSubGroup;
- prevSubGroup = GetMemberGroup(guid);
-
- SubGroupCounterDecrease(prevSubGroup);
+ uint8 prevSubGroup = GetMemberGroup(guid);
+ if (prevSubGroup == group)
+ return;
if (_setMembersGroup(guid, group))
+ {
+ SubGroupCounterDecrease(prevSubGroup);
SendUpdate();
+ }
}
else
// This methods handles itself groupcounter decrease
@@ -1467,9 +1470,13 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group)
{
if (!player || !isRaidGroup())
return;
+
+ uint8 prevSubGroup = player->GetSubGroup();
+ if (prevSubGroup == group)
+ return;
+
if (_setMembersGroup(player->GetGUID(), group))
{
- uint8 prevSubGroup = player->GetSubGroup();
if (player->GetGroup() == this)
player->GetGroupRef().setSubGroup(group);
//if player is in BG raid, it is possible that he is also in normal raid - and that normal raid is stored in m_originalGroup reference