aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Groups/Group.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2014-10-29 21:13:21 +0100
committerShauren <shauren.trinity@gmail.com>2025-10-03 18:12:05 +0200
commitf9fd80251c2e82fc46f822c1d65d57828bf0b690 (patch)
tree887b4e046b17234b7d3c5a5e4960c9fdb2349fe6 /src/server/game/Groups/Group.cpp
parent1a67fea2c415ef0bca464f102624ef754d6bad19 (diff)
Core/Entites: ObjectGuid construction refactor
(cherry picked from commit 15fbb6f46fb24fdc6f91786543b32f247e6525fc)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index ca11a2fe24e..c9993f95f40 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -152,7 +152,7 @@ bool Group::Create(Player* leader)
{
ObjectGuid leaderGuid = leader->GetGUID();
- m_guid = ObjectGuid(HighGuid::Group, sGroupMgr->GenerateGroupId());
+ m_guid = ObjectGuid::Create<HighGuid::Group>(sGroupMgr->GenerateGroupId());
m_leaderGuid = leaderGuid;
m_leaderName = leader->GetName();
leader->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
@@ -221,15 +221,15 @@ bool Group::Create(Player* leader)
void Group::LoadGroupFromDB(Field* fields)
{
m_dbStoreId = fields[16].GetUInt32();
- m_guid = ObjectGuid(HighGuid::Group, sGroupMgr->GenerateGroupId());
- m_leaderGuid = ObjectGuid(HighGuid::Player, fields[0].GetUInt32());
+ m_guid = ObjectGuid::Create<HighGuid::Group>(sGroupMgr->GenerateGroupId());
+ m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32());
// group leader not exist
if (!sCharacterCache->GetCharacterNameByGuid(m_leaderGuid, m_leaderName))
return;
m_lootMethod = LootMethod(fields[1].GetUInt8());
- m_looterGuid = ObjectGuid(HighGuid::Player, fields[2].GetUInt32());
+ m_looterGuid = ObjectGuid::Create<HighGuid::Player>(fields[2].GetUInt32());
m_lootThreshold = ItemQualities(fields[3].GetUInt8());
for (uint8 i = 0; i < TARGET_ICONS_COUNT; ++i)
@@ -251,7 +251,7 @@ void Group::LoadGroupFromDB(Field* fields)
else
m_raidDifficulty = Difficulty(r_diff);
- m_masterLooterGuid = ObjectGuid(HighGuid::Player, fields[15].GetUInt32());
+ m_masterLooterGuid = fields[15].GetUInt32() ? ObjectGuid::Create<HighGuid::Player>(fields[15].GetUInt32()) : ObjectGuid::Empty;
if (m_groupType & GROUPTYPE_LFG)
sLFGMgr->_LoadFromDB(fields, GetGUID());
@@ -260,7 +260,7 @@ void Group::LoadGroupFromDB(Field* fields)
void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
{
MemberSlot member;
- member.guid = ObjectGuid(HighGuid::Player, guidLow);
+ member.guid = ObjectGuid::Create<HighGuid::Player>(guidLow);
// skip non-existed member
if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name))
@@ -1084,7 +1084,6 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
if (item->Quality >= uint32(m_lootThreshold))
{
ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>().Generate());
-
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
@@ -1169,7 +1168,6 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
}
ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>().Generate());
-
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
@@ -1235,7 +1233,6 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
if (item->Quality >= uint32(m_lootThreshold))
{
ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>().Generate());
-
Roll* r = new Roll(newitemGUID, *i);
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
@@ -1309,7 +1306,6 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
ObjectGuid newitemGUID = ObjectGuid::Create<HighGuid::Item>(sObjectMgr->GetGenerator<HighGuid::Item>().Generate());
-
Roll* r = new Roll(newitemGUID, *i);
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())