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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Groups/Group.h
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Groups/Group.h')
-rw-r--r--src/server/game/Groups/Group.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 69d64e7754e..333b2fe0983 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -20,11 +20,11 @@
#define TRINITYCORE_GROUP_H
#include "DBCEnums.h"
+#include "DatabaseEnvFwd.h"
#include "GroupRefManager.h"
#include "Loot.h"
-#include "QueryResult.h"
-#include "SharedDefines.h"
#include "Object.h"
+#include "SharedDefines.h"
#include <map>
class Battlefield;