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authorSpp <none@none>2010-09-10 13:37:33 +0200
committerSpp <none@none>2010-09-10 13:37:33 +0200
commitfd14d7195f19fcff4fb5f68caf85062fcc2c8406 (patch)
treea73dca68d4d28eef8837235cd4b4c0e6d847a443 /src/server/game/Groups/Group.h
parent842a79d38c3a837a455e9b27d26c5578b86fa58f (diff)
Core: Minor code cleanup before next commits
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.h')
-rw-r--r--src/server/game/Groups/Group.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 3d3ce890489..a30d1998466 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -23,10 +23,8 @@
#include "GroupReference.h"
#include "GroupRefManager.h"
-#include "Battleground.h"
-#include "LootMgr.h"
#include "DBCEnums.h"
-#include "Unit.h"
+#include "Battleground.h"
#include <map>
#include <vector>
@@ -38,6 +36,11 @@
#define GROUP_MAX_LFG_KICKS 3
#define GROUP_LFG_KICK_VOTES_NEEDED 3
+class InstanceSave;
+class Player;
+class Unit;
+class WorldSession;
+
enum RollVote
{
PASS = 0,
@@ -86,8 +89,6 @@ enum GroupType
// 0x10, leave/change group?, I saw this flag when leaving group and after leaving BG while in group
};
-class Battleground;
-
enum GroupUpdateFlags
{
GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
@@ -119,8 +120,6 @@ enum GroupUpdateFlags
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
-class InstanceSave;
-
class Roll : public LootValidatorRef
{
public:
@@ -151,7 +150,7 @@ struct InstanceGroupBind
{
InstanceSave *save;
bool perm;
- /* permanent InstanceGroupBinds exist iff the leader has a permanent
+ /* permanent InstanceGroupBinds exist if the leader has a permanent
PlayerInstanceBind for the same instance. */
InstanceGroupBind() : save(NULL), perm(false) {}
};