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authorjackpoz <giacomopoz@gmail.com>2021-06-20 13:11:53 +0200
committerjackpoz <giacomopoz@gmail.com>2021-06-20 13:11:53 +0200
commit33dace231c5a169375523ffa89a2cc3fa48737bd (patch)
treee8023841a9c396371bcd636c67805f3920be354a /src/server/game/Groups/GroupMgr.cpp
parent5446209b89146fdbe01627e806f7beddd6ae5de8 (diff)
Core/Misc: Fix issues reported by static analysis
Diffstat (limited to 'src/server/game/Groups/GroupMgr.cpp')
-rw-r--r--src/server/game/Groups/GroupMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index b2571246be8..d7d40913a20 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -228,6 +228,7 @@ void GroupMgr::LoadGroups()
Field* fields = result->Fetch();
Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
// group will never be NULL (we have run consistency sql's before loading)
+ ASSERT(group);
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt16());
if (!mapEntry || !mapEntry->IsDungeon())